Shrink Rooms · published · build 19471438
Hello to all new and existing employees of Mat-Rix!
Our company’s Shrink Rooms has finally completed development after undergoing bottom-up refactoring. Its overall operational stability and reliability have been significantly improved, and we believe it will help us identify the most top-tier employees!
We welcome you to continue submitting your resumes and participating in Mat-Rix’s recruitment test!
Additionally, Shrink Rooms is offering a limited-time 2-week all-time low 20% discount. Now, you can participate in the application with an entry fee of only $11.99!
The key updates from this large-scale refactoring are as follows:
Inverter floor tiles have been replaced with Inverter Pressure Plates (yellow = on, red = off).
Visual optimization of Signal Lines to enhance dynamic prompt effects.
Optimized the color and animation of the prompt dashed lines on obscured Pressure Plates, making it easier for players to locate Pressure Plates hidden by obstacles.
Completed refactoring of underlying code, significantly reducing bugs in complex levels involving Polymers, Portals, etc. (If you encounter any, please give feedback to Mat-Rix’s Discord).
Completed localization proofreading for the Japanese version.
Removed some levels that were inconsistent with the mechanics of preceding and following levels and had jarring difficulty jumps, including: 1-13, 1-38, 1-40, etc.
Fixed unintended solutions for some levels, including: 1-18, 3-45, C-07, 4-36, E-05, E-16, etc.
Redesigned levels A-05, A-06, and B-04 while preserving their core reasoning logic.
Optimized the reasoning experience of numerous levels by making some incorrect solutions more obvious, including: 1-9, 2-47, C-05, D-05, 4-37, 5-24, 5-25, 5-29, 5-33, and 5-35, etc.
Adjusted the positions of portals around level 3-65 in the chapter 3 level selection map.
Added 1 new side level at the end of the C-07 level sequence.
The game now correctly handles multi-polymer consumption issues when passing through portals under specific circumstances.
Fixed the error where players couldn’t move when a pair of portals were in adjacent corners.
Fixed some polymer breakage errors in complex structures.
Fixed the issue where the game incorrectly played a death animation if the player was in a pit after undoing an action.
Fixed undo errors involving multi-polymer consumption that affects structures.
Fixed the breakage error when boxes are stuck on inactive portals.
Fixed the error where wires turn green after pressure plates connected to NOT gates are destroyed.
Fixed logic errors in complex scenarios involving portals, multi-polymer consumption, and polymer breakage.
Fixed the issue where "self-sticking" was incorrectly triggered.
Fixed the error where pushing boxes triggers polymer consumption when portals and multiple polymers are adjacent.
Fixed the error where linked structures are incorrectly destroyed when walls push players and box-sticking structures.
Fixed polymer breakage logic errors when complex structures move due to multi-polymer consumption.
Fixed polymer breakage logic errors when players stick to complex structures and move toward walls.
Fixed logic errors when players stick to complex structures and move toward adjacent corner portals.
Fixed logic errors when structures move toward portals due to multi-polymer consumption.
Fixed incorrect polymer structure breakage when boxes are crushed.
Fixed the error where players overlap with walls if players and boxes are not pushed correctly during the same wall movement.
Fixed the missing sound effect when walls are blocked by anchor boxes.
If you encounter other issues, feel free to join our Discord: https://discord.gg/vNq3vMuBMw to provide feedback!
In addition, Shrink Rooms has joined the East Asia Indie Games Celebration! Please vote for Shrink Rooms on this page:
https://eaigc.filtergame.com/GameVote! Participation enters you into a Steam Key giveaway!
Mat-Rix