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Shrink RoomsEvents[v1.2 Refactor Update] "Bug Clearing Plan" & New Discounts Available Now!
Major update

[v1.2 Refactor Update] "Bug Clearing Plan" & New Discounts Available Now!

Shrink Rooms · published 6 Aug 2025, 04:41 UTC · build 19471438

All eventsPlayers around this dateRead on Steam

Hello to all new and existing employees of Mat-Rix!

Our company’s Shrink Rooms has finally completed development after undergoing bottom-up refactoring. Its overall operational stability and reliability have been significantly improved, and we believe it will help us identify the most top-tier employees!

We welcome you to continue submitting your resumes and participating in Mat-Rix’s recruitment test!

Additionally, Shrink Rooms is offering a limited-time 2-week all-time low 20% discount. Now, you can participate in the application with an entry fee of only $11.99!

The key updates from this large-scale refactoring are as follows:

💥New Content:

  • Inverter floor tiles have been replaced with Inverter Pressure Plates (yellow = on, red = off).

  • Visual optimization of Signal Lines to enhance dynamic prompt effects.

  • Optimized the color and animation of the prompt dashed lines on obscured Pressure Plates, making it easier for players to locate Pressure Plates hidden by obstacles.

  • Completed refactoring of underlying code, significantly reducing bugs in complex levels involving Polymers, Portals, etc. (If you encounter any, please give feedback to Mat-Rix’s Discord).

  • Completed localization proofreading for the Japanese version.

💦Level Adjustments:

  • Removed some levels that were inconsistent with the mechanics of preceding and following levels and had jarring difficulty jumps, including: 1-13, 1-38, 1-40, etc.

  • Fixed unintended solutions for some levels, including: 1-18, 3-45, C-07, 4-36, E-05, E-16, etc.

  • Redesigned levels A-05, A-06, and B-04 while preserving their core reasoning logic.

  • Optimized the reasoning experience of numerous levels by making some incorrect solutions more obvious, including: 1-9, 2-47, C-05, D-05, 4-37, 5-24, 5-25, 5-29, 5-33, and 5-35, etc.

  • Adjusted the positions of portals around level 3-65 in the chapter 3 level selection map.

  • Added 1 new side level at the end of the C-07 level sequence.

💢Bugfixes & Optimizations:

  • The game now correctly handles multi-polymer consumption issues when passing through portals under specific circumstances.

  • Fixed the error where players couldn’t move when a pair of portals were in adjacent corners.

  • Fixed some polymer breakage errors in complex structures.

  • Fixed the issue where the game incorrectly played a death animation if the player was in a pit after undoing an action.

  • Fixed undo errors involving multi-polymer consumption that affects structures.

  • Fixed the breakage error when boxes are stuck on inactive portals.

  • Fixed the error where wires turn green after pressure plates connected to NOT gates are destroyed.

  • Fixed logic errors in complex scenarios involving portals, multi-polymer consumption, and polymer breakage.

  • Fixed the issue where "self-sticking" was incorrectly triggered.

  • Fixed the error where pushing boxes triggers polymer consumption when portals and multiple polymers are adjacent.

  • Fixed the error where linked structures are incorrectly destroyed when walls push players and box-sticking structures.

  • Fixed polymer breakage logic errors when complex structures move due to multi-polymer consumption.

  • Fixed polymer breakage logic errors when players stick to complex structures and move toward walls.

  • Fixed logic errors when players stick to complex structures and move toward adjacent corner portals.

  • Fixed logic errors when structures move toward portals due to multi-polymer consumption.

  • Fixed incorrect polymer structure breakage when boxes are crushed.

  • Fixed the error where players overlap with walls if players and boxes are not pushed correctly during the same wall movement.

  • Fixed the missing sound effect when walls are blocked by anchor boxes.

If you encounter other issues, feel free to join our Discord: https://discord.gg/vNq3vMuBMw to provide feedback!

In addition, Shrink Rooms has joined the East Asia Indie Games Celebration! Please vote for Shrink Rooms on this page:

https://eaigc.filtergame.com/GameVote! Participation enters you into a Steam Key giveaway!

Mat-Rix

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