
v0.9.0 introduces the ability to adjust enemy size in the level editor. Their size also affects line physics when hooked onto them. You can also set a destination for an enemy to patrol to and from. Other highlights include:
0.25x, 0.5x, and 0.75x replay playback speeds
Level editor improvements
Player sprite modding support
Play the demo and let me know what you think!
Gameplay: Added the ability to reel in and catch flying enemies the moment they touch water
Gameplay: Added alert particles to enemies when they are attacking Catto
Gameplay: Added the ability to restart a level during the exit door animation
Gameplay: Added a pause option to quickly start playing the associated level while watching a replay
Gameplay: Added a pause option to quickly start editing a level again while testing it
Replay: Added playback speeds 0.25x, 0.5x, and 0.75x to the replay mode
Replay: Added a display of the game version to the extra details at the end of a replay
Editor: Added the ability to set a patrol destination when placing an enemy
Editor: Added the ability to customize the size scale of an enemy (0.5x - 2.0x); their size affects line physics
Editor: Added the ability to make enemies passive
Editor: Added fish difficulty to the editor fishing spot fish customizer for quick reference
Editor: Added more visual focus clarity to the settings tab of the editor toolbox when scrolling
Settings: Added a text speed setting for scrolling text boxes
Modding: Added the ability to override the in-game player sprites using the custom folder. More details in custom/README.txt
Levels: Changed "Advanced Tutorial" levels to have doors/ladders on the surrounding surface instead of ground where applicable
Gameplay: Changed all moving objects to only start moving when Catto starts moving for consistency
Gameplay: Changed OOB resets to only occur when Catto goes far underneath the water
Editor: Changed ground checks to allow for all surfaces for more level design freedom
Editor: Changed most objects to not be able to overlapped for consistency and level design clarity (with the exception of decorations)
Editor: Changed the ground tiles to be under the surfaces tab in the editor toolbox
Editor: Changed the editor toolbox to focus the recently used object when opening after testing
Gameplay: Fixed the Scuttle enemy not being able to move right
Gameplay: Fixed sprite region bleeding on Catto
Gameplay: Fixed record time milliseconds rounding to prevent -00:00.000 new record pop-ups
Gameplay: Fixed door camera panning behavior during higher FPS
Gameplay: Fixed scrolling text display behavior on displays during higher FPS
Gameplay: Fixed regression of player being able to move when entering/deleting levels in the preview menus
Gameplay: Fixed regression of checkpoints all breaking at the same time
Gameplay: Fixed regression of target decorations all breaking at the same time
Replay: Fixed storing of Catto's custom net color in replays
Replay: Fixed controller name lookup in replay/leaderboard entries
Editor: Fixed ladders from being able to be placed partially in ground
Editor: Fixed the ladder cursor to be green when hovering a valid anchored connection
Steam: Fixed storing of the classic controls and mouse aim flags in Steam leaderboard entry details