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Astral BlitzEventsPatch Notes - Demo V1.01
Game update

Patch Notes - Demo V1.01

Astral Blitz · published 23 Feb 2026, 18:16 UTC

All eventsPlayers around this dateRead on Steam

Thank you to all the early play testers whose feedback has been so valuable. We’ve worked hard to make some quick changes to improve the demo base on your responses. Here is a list of all the changes in this version of the demo:


Base Weapon Changes:

The Trinity was the weakest base weapon by far, so we’ve given it some tlc

  • It’s firing spread has been reduced

  • The pray and spray upgrade now provides an extra projectile as well as 

The Flak cannon was slightly too difficult to use, especially in the early stages of the game, so we’ve made it easier to handle to bring it up to standard.

Balance Changes:

  • Various tweaks to the wave manager and spawning rate of enemy ships to make a more difficult experience, with a smoother difficulty curve

  • Made the ultimate available quicker so you can get right into the good stuff

  • More waves added to the end of the game to allow you to play and experiment at the peak of your power level (we’ve heard it’s over 9000!)

  • Pick ups have an adjusted drop rate to be less abundant

Upgrade Buffs and Nerfs:

  • Brutal repairs - You all found this too powerful so we’ve reduced the amount of health gained from each kill

  • Enhanced Hull - Increased the amount of health gained

  • Enhanced Shields -  Increased the amount of shield gained

  • There was not enough damage scaling as you progressed. So multiple upgrades have had their negative damage modifiers reduced. We are still keeping an eye on this, and more damage upgrades should be available in the near future

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