Q: What date and time does the game release? Is the release simultaneous across all time zones?
A: Yes, it will release via all digital stores at the same time:
PC: worldwide on February 13, 2026 at 3 pm CET (6 am PST / 8 am CST / 9 am EST/ 4 pm EET / 10 pm BJT / 11 pm JST)
PSN: worldwide on February 13, 2026 at 3 pm CET (6 am PST / 8 am CST / 9 am EST/ 4 pm EET / 10 pm BJT / 11 pm JST)
NSW2: worldwide on February 13, 2026 at 3 pm CET (6 am PST / 8 am CST / 9 am EST/ 4 pm EET / 10 pm BJT / 11 pm JST)
Xbox: worldwide on February 13, 2026 at 3 pm CET (6 am PST / 8 am CST / 9 am EST/ 4 pm EET / 10 pm BJT / 11 pm JST)
Disclaimer:
The Nintendo and PlayStation browser-based(!) stores may not show up at release. Please use the store on your device.
Reanimal is “only” available on Nintendo Switch 2.If it says “not compatible”, you are looking at the store page on your Nintendo Switch, not Nintendo Switch 2.
Q: When does the review embargo drop? How can I get reviewer/content creator access?
A:
Embargo for reviews (with and without scores) will drop on February 11, 2026 at 5 pm CET (8 am PST / 10 am CST / 11 am EST / 6 pm EET / 11:59 pm BJT / February 12, 1 am JST)
Embargo for Content Creators ie Video / Streaming will drop on February 13, 2026 at 3 pm CET (6 am PST / 8 am CST / 9 am EST/ 4 pm EET / 10 pm BJT / 11 pm JST)
Content creator access can be found here:
https://www.lurkit.com/campaigns/reanimal
Q: How much does the game cost?
A:
Digitally there are two versions of the game: Standard (EUR/USD 39,99) and Digital Deluxe (EUR/USD 59,99). REANIMAL will also feature a Friend’s Pass so owners of the game will be able to invite their friends to play with them in either online or couch co-op for free!
Boxed, we offer three different editions on our store:
Standard (EUR/USD 39,99)
Deluxe (EUR/USD 59,99)
Collector’s Edition (EUR/USD 199,99)
For more information on the content of those boxed editions as well as some additional REANIMAL merch, please visit our store.
https://eu.reanimalstore.com/Games/
Q: Do boxed editions come with a disc, a code or both?
A:
All boxed editions will come with a disc plus the game on it. Exception: on Nintendo Switch 2, there is a Game Key-card in the box, so this will require a download of the game.
More information on Game-Key Cards can be found here:
Q: Will the art book be available in digital form as well?
A:
The artbook will only be available via the boxed version (i.e. in printed form).
Q: What languages can the game be played in?
A:
Full audio is supported in: English, French, German, Portuguese (Brazil), Simplified Chinese, Japanese, Polish, Russian, and Spanish (Latin American)
Interface & subtitles is supported in: English, Spanish (Spain), French, German, Italian, Arabic, Portuguese (Brazil), Traditional Chinese, Simplified Chinese, Japanese, Korean, Polish, Russian, and Spanish (Latin American), Czech.
Q: Is there a roadmap for future content?
A:
Yes. There are three content DLCs planned post-release. More information on that will be released in the next weeks.
Q: Will there be microtransactions or other monetization features?
A:
No.
Q: Will there be custom Steam backgrounds, avatars and game profiles? Will the game have Steam trading cards?
A:
We are planning to implement Steam Trading Cards. Additional customization options are being considered.
Q: How big is the dev studio that worked on the game?
A:
Currently, the studio has around 60 team members.
Q: Will the soundtrack be available separately? Who is the composer?
A:
Most likely, we won't have the OST available for launch. But we are thinking about making the OST available later on.
Team:
Christian Vasselbring
Jacob Carlsson
Stefan Almqvist (RedPipe Studios)
Q: Will the game be always online? / Will it be playable offline?
A:
It is playable offline.
Q: Will users be able to preload the game?
A:
No. We think that the download size of 20 GB over all platforms is not unreasonable.
Q: Will the game have online co-op or same screen play?
A:
It will feature local/couch co-op, as well as online co-op. Share the scare!
Q: Will the game have split-screen?
A:
The game is played from a third person angle keeping both players in frame at all times.
Q: What are the final hardware requirements on PC?
A:
Minimum:
Requires a 64-bit processor and operating system
OS: Windows 10/11
Processor: Ryzen 5 2400G / Core i5-9400F
Memory: 8 GB RAM
Graphics: GeForce GTX 1060 / Radeon RX 480
DirectX: Version 12
Network: Broadband Internet connection
Storage: 18 GB available space
Recommended:
Requires a 64-bit processor and operating system
OS: Windows 10/11
Processor: Ryzen 5 3600X / Core i7-7700KTBD
Memory: 16 GB RAM
Graphics: GeForce RTX 2060 / Radeon RX 6600XTTBD
DirectX: Version 12
Network: Broadband Internet connection
Storage: 18 GB available space
Q: Will the game be limited to one player / save file per account and system?
A:
One profile has up to 7 save files (6 games saves (each for 1 slot in the UI) and 1 metadata save file. Only the host or main player in local coop (the one launching the game) will have their game saved
Q: Will the game have 3rd party DRM such as Denuvo?
A:
No.
Q: Which engine was used to make the game?
A:
UE 5
Q: Will the game have native VR support or at least be VR compatible?
A:
This is not planned at this stage.
Q: Will we be able to disable motion blur, film grain and other such post-processing effects?
A:
No
Q: Are there any accessibility options?
A:
Gameplay
pausable
Playable without quick time events
Audio
Custom volume controls
Stereo sound
Surround sound
Q: Are the controls customizable for both keyboard/mouse and controller?
A:
For Keyboard/Mouse controls will be customizable, but not for the Controller. Camera can be inverted, though.
Q: Are there any plans to support PlayStation controller layouts on PC or will all buttons be displayed as Xbox buttons?
A:
Yes, we will add support for PlayStation controller layouts on PC.
Q: Will the game have advanced graphics options on PC such as DLSS, FrameGen and FSR?
A:
Upscaling through DLSS Super Resolution and FSR (FidelityFX Super Resolution)
Q: Does the game support ultrawide resolutions?
A:
Due to the way the camera and co-op gameplay is handled in the game, ultra-wide resolutions are only supported in the way that the game will display black bars at the edges of the screen.
Q: Will the game let us choose between performance and quality mode on consoles?
A:
Yes, you can choose between Performance and Quality mode on all Consoles.
Q: Will we have the option to disable HUD elements for a fully immersive experience?
A:
The game is built to be as immersive as possible, so there is no real HUD, and other interface elements are very sparse and minimalized.
Q: Does the game support Steam Family Sharing and/or Remote Play?
A:
No
Q: Will the demo be updated along with the main game?
A:
Yes, we are planning to update the demo at one point to reflect the state of the game upon launch.
Q: Will there be a photo mode?
A:
No
Q: What exactly is included in the demo version?
A:
Please see for yourself, here is the link to the demo on all platforms:
PC:
PSN:
NSW2:
Xbox:
Q: How long is the game?
A:
We are currently looking at 6-7 hours for one playthrough, without a.) skipping every cutscene and b.) without playing in completionist mode.
Q: What are the names of the kids?
A:
THE GIRL and THE BOY, and their friends are Bucket, Hood and Bandage
Q: What were the main inspirations for the style/storyline of the game?
A: The team at Tarsier plans to reveal more about the nature of the mystery on the island after launch...to give players the chance to discover and develop their own theories.