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After the Wane›Events›A new year for the studio: new game, free game, and sales
Community

A new year for the studio: new game, free game, and sales

After the Wane · published 7 months ago

All eventsPlayers around this dateRead on Steam

Hello everyone!

I hope you’re all doing well and that the start of this year has been a successful one for you. Here at the studio, we’ve been working tirelessly to make this year truly magical, just as I promised in our December newsletter. The time has finally come to bring out the big project!

💃 The studio’s new project: After the Wane

We’re kicking things off in a big way with the launch of the Steam page for our next game: After the Wane. To put it simply: this is the most ambitious project in the studio’s history.

Nico, our illustrator, has done a monumental job integrating a feature many of you have been asking for: "drawings that move!" We decided to incorporate rotoscoped sequences into the game, and the result is absolutely stunning. I’ll let you check out the teaser on Steam to see the work for yourself.

If you want to support the studio and this new project, the best way to do so is by adding the game to your Wishlist right now:

🎁 A gift for our 10th anniversary: Along the Edge is FREE!

Our second announcement will delight those who have been following us from afar but haven't taken the plunge yet. To celebrate the 10th anniversary of Along the Edge (already!), the game will be free to download for 48 hours.

Yes, you read that right: once you claim it, it’s yours to keep forever. This is our way of thanking you for your support since 2016. Feel free to spread the word to the entire world so everyone can discover this title!

Stay tuned, as more surprises involving Along the Edge are planned throughout the year...

🏷️ The rest of the Nova-box catalog is on sale!

For our third and final announcement, please note that the entire Nova-box catalog is currently on sale. It’s the perfect time to complete your collection while directly supporting the studio.

Our original soundtracks are also discounted: the perfect opportunity to take our musical universes with you wherever you go. We sincerely hope you have an unforgettable time playing our games, which we’ve created with as much love and passion as hard work.

❤️ Stay tuned: this is only the beginning...

The studio still has so much to reveal, and many surprises are still "in the works." If you’d like to join our galaxy to chat with us, ask questions, or follow the evolution of our projects, join us here:

DISCORD

INSTAGRAM

BLUESKY

NEWSLETTER

📝 After the Wane Devlog #1

To wrap up this series of announcements, we will be regularly publishing devlogs right here on Steam and on Discord to dive deep into the creation of After the Wane.

How did you come up with the idea of writing the story of a young dancer?

The idea was to continue exploring the themes addressed in the previous games of the series, Along the Edge and Across the Grooves, which question the notion of identity. Focusing on the world of dance allowed me to go further by also examining the concept of embodiment. The unique relationship with physicality that dancers maintain is a theme that seemed to amplify what I wanted to convey and the questions I wanted to ask the readers. At the same time, I felt that this theme would be perfectly suited for our medium and Nico's illustration style, while also inspiring greatly. Finally, approaching dance as a magical ritual was a way to explore another aspect of the occult, which is also one of the key themes of this series.

— Geoffroy, the writer

To end on a high note, here is a creative study sheet of Lena, the heroine of After the Wane. This document gives you a glimpse into the visual research and the soul that Nico breathes into the character.

The success of an independent studio relies above all on its community. Please don't hesitate to share, like, and comment on the After the Wane announcement across your social media. Every wishlist and every share means the world to us and helps us bring visibility to this project that is so close to our hearts.

Have a wonderful day, and see you very soon for the rest of the festivities!

Antonio alias Chanel, Community & Marketing Manager

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