
Hello Miners!
It's been a bit of silence but here is another big demo update, featuring new assets and Cloud Save! If you've played the demo before, there's probably not going to be anything new, since this update mostly contains improvements to the already existing content. Discussions are also still going on in the Discord channel if you want to hang out. Plenty of cool ideas are coming from you, the players, and I really enjoy hearing about them.
There's also shortly going to be a new trailer that has a bit more "oomph" to say the least. Check it out!
New
Steam Cloud Save (resets any previous options settings though)
A bunch of new art assets
DPS has been replaced with Total Damage
Game shows more and better stats
Added tutorial task and ingame intro
Improvements
Upgrades indicate if you cannot afford them
Renamed a bunch of items
Hard Reset button doesn't reset options now
Hard Reset button confirmation
Gems now sparkle (just like you)
Gems and other pickups are now drawn in a more logical order
Gems and coins now spread out more dynamically
Danger Zone visuals scale a bit better
Added more audio and effects
Balance
Repairing healing stations now cost a fixed amount of gems
Lowered healing station startup delay
Made Relics a bit more unbalanced (more powerful in general)
Fixes
Fixed Comic Book not leveling up completely
Fixed Laser not pausing correctly
Fixed fungus outline not showing in The Edge
Fixed menu music not looping properly
Fixed player gliding far too much during high movement speed
Fixed UI not updating displays as intended with controllers
Fixed player being able to get the same weapon multiple times
Fixed some objective items spawning when they have been picked up already
Fixed objective arrows being placed above UI
Fixed a bunch of minor things that are not worth mentioning