
Greetings Terrarians!
August was quite an eventful month for Team Terraria. We are well into the final push for Terraria 1.4.5 (for real, more on that below), and tickets are flying through the system. Several members of the team were also able to get together in person this month for the first time in many years - and for the first time ever with some folks. We have also been able to take care of a lot of planning for "what comes next" that will hopefully make for more consistency down the line. More on that in the future. With that said, we are all back home and ready to push this over the line.
Let's get right into it, shall we?
The Re-Logic team sat down this past month for one last parsing of the list of items remaining. Some things were deferred and others prioritized - all in an effort to arrive at something we have been looking forward to for quite a while: an internal launch window. Up until this point, the timing has been somewhat fluid based on additional content needs and unexpected bugs and such. We are not quite ready to share that timeline publicly just yet, but we have informed all of our internal partners (DR Studios, etc) of the plan so that we can work together to make this happen. More than ever before with 1.4.5, this is truly the final push. Speaking of the release of Terraria 1.4.5, we are hoping for and planning on this being a global launch. What that means is that we are aiming to release on all platforms at or around the same time. That includes PC, Consoles, Mobile, China Mobile, etc. We are considering this somewhat of a "dry run" for the post-Crossplay world - which is something we hope to bring to fruition in very short order once 1.4.5 is out and all hotfixes are done. This requires a lot of coordination and planning for things like localization and submissions. As mentioned above, that process is well underway. Happy to answer questions from anyone as we can, but things are really coming into focus now... As for spoilers this month, the team thought it might be fun to look at some of the unsung work that goes into these updates. Bug fixes, tweaks, and changes that may not have a lot of visual flash and sizzle, but certainly impact the Terraria experience. We've shared an example below: Ticket TER-2230 - "Better convey the existence of player defense multipliers in Expert/Master+ worlds"