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Orcs Must Die! DeathtrapEventsMagnum Orcus Update (LIVE NOW) - New Map, Lore, & More!
Major update

Magnum Orcus Update (LIVE NOW) - New Map, Lore, & More!

Orcs Must Die! Deathtrap · published 12 Jun 2025, 16:49 UTC · build 18831311

All eventsPlayers around this dateRead on Steam

Welcome back, War Mages!

We're kicking off the summer hot with another exciting update, Magnum Orcus! With this update we wanted to focus on bringing more to the narrative of Orcs Must Die! Deathtrap for our fans. On top of this we're still dedicated to continued content and polish. Please continue to give us your feedback and join us in our official discord. Enjoy!

New Content


Watch on YouTube

Narrative Updates

  • New dialogue plays the first time Missions 1, 2, and each Boss level is played.
    • Players on existing profiles will need to create a new profile to experience the new dialogue.

  • New cinematic added when defeating last Boss.

    • Players who have already defeated the last Boss can view the new ‘Final Cinematic’ as a video at Maximilian in the HUB.

Codex

  • The Codex contains information relating to the Enemies, Status Effects, and Pickups of OMDD. It also includes a section on the History of OMD, to recap the story of the previous games and set the current state of the OMD world.
  • The Codex can be accessed at any of the stations in the newly opened Library section of the Order Fortress (HUB).

Enemy Figurines

  • Enemy Figurines can be acquired by completing new Milestones or finding them hidden within levels.
  • Specifics for unlocking each Figurine can be seen within the Enemies’ page of the Codex.
  • Once collected, Figurines will be displayed within the Library of the Order Fortress.

Emotes

  • Emotes can be accessed by opening the Communication Wheel and navigating to the new Emotes page or by holding the ‘Y’ key on Keyboard.
  • While emoting, players can move the camera around the character. Performing any action or taking damage will stop the Emote.

New Map

  • Fractured Steps
    • Another Classic OMD map makes a return – with the Deathtrap reimagining

Skins

  • Gabriella: Magic Mirror
    • Unlock after completing the milestone found in the wardrobe.

  • Maximilian: Magic Mirror

    • Unlock after completing the milestone found in the wardrobe.

Gameplay Adjustments

Heroes

  • All Heroes now have Movement Abilities
  • Dev Notes: We’ve been hearing the feedback on how enjoyable it is to move around with Gabby and Max. They are spreading the joy and have taught the new War Mages their signature traits. Gabby and Max have received new traits to compensate them.
    • Double Jump: Maximilian, Vaan, Sophie, and Harlow
    • Blink: Gabriella, Wren, Kalos, Mac

Maximilian

  • New Trait - “Strong Chin”: +1000 starting health.
  • Stun Bolt cooldown decreased from 20s to 15s.

Gabriella

  • New Trait - “Sentinel Budget”: +5000 starting coin.

Harlow

  • Henry’s base refire rate in both big and small forms lowered from 3 seconds to 2 seconds.
  • Henry’s AOE radius during Treat Time increased by 50%.
  • Pretty Lights cooldown reduced from 20s to 10s.
  • Windblast cooldown reduced from 25s to 15s.
  • Boom Barrel now does 10% of a target's maximum health as damage in addition to its base damage.

Mac

  • Gravity Blast has 1 additional base charge.

Wren

  • Proximity Orbs can be placed faster.
  • Proximity Orb activation range increased by 50%.
  • Proximity Orb projectile speed is doubled.
  • Trap Blast projectile speed increased by 50% to increase effective range.

Vaan

  • Rift Orb cooldown decreased from 60s to 50s.

Kalos

  • Berry Bush cooldown decreased from 30s to 20s.

Sophie

  • Knife Throw cooldown decreased from 10s to 8s.
  • Knife Throw during a combo increased from 8 knives to 12 knives.
  • Shadow Form cooldown decreased from 45s to 40s.

Traps

  • Orc Eater
    • Cooldown decreased from 20 to 16.
    • Mini Orc Eater damage increased from 200 to 300.
    • Mini Orc Eater cost is now half the default cost.

Threads

  • Anti-Air now prioritizes Fliers instead of only targeting them. The double damage bonus will only affect Fliers. No longer mutually exclusive to Big Game Hunter.
  • Big Game Hunter now prioritizes large enemies instead of only targeting them. The double damage bonus will only affect large enemies. No longer mutually exclusive to Anti-Air.
  • Heavy Hookset now prioritizes Heavy Orcs instead of only targeting Heavy Orcs.

General

  • Bosses now play a cutscene when killed and level immediately ends when the Boss is killed.
  • Removed a spawner on Patio Library that allowed Kobold Mounds to spawn directly behind the rift.
  • On Courtyards the first door was adjusted to be one spawner in order to improve performance.

Other

  • Controller
    • Increase size of Controller Cursor
    • Controller Stickiness option added to Settings menu.
    • Added action buttons on most UI screens. Buttons can still be accessed using the Cursor.

Bug Fixes

  • Fixed an issue that allowed Unstable Rifts, Water Orbs, and Kobold Mounds to be launched by the Rift Burst ability.
  • Rift Barricade damage buff no longer stacks multiple times on a single trap. This was unintentional.
  • Fixed an issue with the Mini Orc Eater not being correctly buffed by the Go All In Thread.
  • Fixed an issue with the Organic Elixir not affecting the Orc Eater trap.
  • Fixed an issue on Resort where hunter enemies with no target just run to the Rift and wait.
  • Fixed an issue with Trap Surge locations appearing on the repeatable boss maps for Back Alley and Museum.
  • Various other minor bug fixes.


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