
This update focuses primarily on bug fixes!
Added setFrame function
Changed the valid range of arguments for the shot function
Fixed the valid range of arguments for the lazer function's r parameter
Fixed hitbox detection for lazerA and lazerB
Fixed an issue where CLR_BLACK was not displayed in lazerC
Fixed a bug where setColor had no effect on fire bullets (BLT_FIRE)
Fixed an issue where performing a Check with sound present caused it to play at very high volume