Airport Control 27 Demo · published

Hello Controllers,
It's been a while! Over the past month, our developers have continued working hard to improve the game experience for everyone. With Steam Next Fest arriving, we're excited to bring you a major event:
To celebrate Steam Next Fest, the brand-new Endless Mode will be available for a limited time in the demo. In Endless Mode, you can freely choose your start time, traffic density, and active runways.
This event will remain available until three days after Steam Next Fest ends, and we warmly welcome all controllers to give it a try.
Please note that some features are still under development. If you encounter any issues, please submit a report through our feedback site.
In-Game Patch Notes: The "Patch Notes" page can now be opened in full screen from the main menu and will automatically switch between English and Chinese based on the selected language.
Pushback While Taxiing: Aircraft can now be instructed to push back along a taxiway to a designated point while taxiing.
Flight Strip Window Improvements: Flight strip windows are now scrollable, and strips can be reordered by dragging.
Bottom Bar Camera and Layout Controls: Added Tower/Aircraft view toggle buttons and a Window Layout Edit Mode toggle button.
Main Menu Language Switcher: Added a language button in the top-right corner of the main menu to cycle through available languages.
Approach Radar Follow Button: Added a follow button to the bottom-right corner of the approach radar.
Tug Dispatch Tutorial: Added a video tutorial demonstrating the aircraft tug dispatch feature.
Approach Radar Tracking Toggle: Added a new "Track Selected Aircraft" option.
VSync Setting: Players can now enable or disable VSync in the settings menu.
New "Hold Short for Crossing" Instruction: When an aircraft requests runway crossing, controllers can now issue a "Hold Short for Crossing" instruction. The crew will wait outside the runway until crossing clearance is granted.
Unified submenu exit behavior across the main interface, supporting both Exit buttons and the ESC key.
Updated the appearance of the wishlist prompt window.
Refined in-game window visuals with a consistent background style and improved flight schedule readability.
Improved taxi route selection by removing fixed navigation points and standardizing taxi destination markers.
Enhanced main menu background videos: airport scenes now rotate between KJFK and ZSJN with smooth fade transitions.
Improved automatic go-around logic: aircraft will only automatically go around when at low altitude and a relevant runway incursion alert is triggered.
Updated bottom bar camera and layout controls: the layout editing hotkey is now L, and the old button hint has been removed.
Added pilot radio announcements for automatic go-arounds.
Improved takeoff rotation animations, making VR behavior more realistic and airborne attitudes more natural.
Replaced the single speed toggle button with four dedicated time acceleration buttons.
Surface radar callsigns are now highlighted when an aircraft is selected.
Taxi route planning now opens in a separate window while preserving the radar's position and zoom level.
Improved runway display on the surface radar: inactive runways are now shown, and the selected aircraft's assigned runway is highlighted.
Improved attitude transitions from takeoff rotation to climb.
Enhanced go-around response behavior: aircraft begin the maneuver immediately after a go-around instruction and contact departure later in the sequence.
Updated takeoff and landing performance parameters for multiple aircraft types, including takeoff speeds and ground roll distances.
Improved UI responsiveness and feedback in the main menu and bottom bar.
Tutorial level objectives now only appear when player action is required.
The Radio Log window now supports adjustable font sizes.
Lowered the go-around handoff altitude: go-around traffic can now be handed off from as low as 50 feet.
Pushback While Taxiing: Fixed an issue where resuming taxi after a pause could cause aircraft to become stuck while reversing toward a selected point.
"Paused" and Help Window Display Order: Fixed an issue where the pause notification could block the help window.
KJFK Map and Data Fixes: Corrected the T5 pushback position and taxi routes south of T8.
Fixed runway crossing radio phraseology to use individual runway identifiers instead of combined physical runway names.
Improved weather transition smoothness and fixed occasional flickering during weather changes.
Fixed radio playback resuming correctly after unpausing the game.
Fixed pilot calls being incorrectly skipped when automatic speed reduction to 1x was triggered.
Corrected landing gear retraction timing during low-altitude go-arounds; gear now retracts after passing 300 ft.
Fixed duplicated "Runway" phraseology during runway crossing communications at KJFK.
Approach aircraft now deploy flaps, slats, and landing gear earlier during approach.
Fixed spoilers and flaps retracting too late after landing.
Improved go-around execution by fixing landing gear animation snapping and smoothing mid-sequence gear transitions.
Improved taxi-following and head-on conflict detection, reducing false positives and missed encounters.
Restricted radar panning limits to prevent the surface and approach radar views from being moved beyond map boundaries.
Added missing availability restrictions to command buttons, reducing accidental activation of invalid commands.
Fixed incorrect radio phraseology for AAR flights.