New Achievements & Difficulty Scaling
First of all thank you for 10 Reviews! And all so Positive!!!
Dino Slug now has a Rating on Steam (Hurray :D)
Today’s patch introduces new difficulty scaling options:
- Available after defeating any boss
- Increase or decrease difficulty using new statues in the hub
- Clear higher difficulties to unlock the Sniper, Nail Gun, and Super Shotgun in the Hub as starting weapons
- Higher difficulties reward more permanent currency
- Endless Mode now slightly increases enemy difficulty each level after defeating a boss
New Achievements
- Added 7 new achievements waiting to be unlocked
What comes next?
New enemies and new items are on the way.
On that note:
Why should only enemies be able to burn?
Let us know what you think in the comments!
The Dino Slug team