Hello folks!
I’ve been very, very busy over the last few weeks pushing hard toward finishing Kris’s Act 2, along with some early groundwork for Act 3. I wanted to take a moment to share where things stand, what’s coming in Patch 1.7, and what’s still left before Act 2 is officially wrapped.
I’m aiming for late March to mid-April for the next major patch.
That timing aligns perfectly with the roadmap to fully complete Act 2 in Q2 2026, which puts us in a strong position to deliver Act 3 in Q4 later this year.
Once this patch lands, Sanguine will be in the best state it’s ever been.
Here’s what’s coming:
The Offer Statues are receiving a major overhaul — and for good reason.
They will:
Fix several existing bugs
Introduce a new progression loop connected to the Blood Shop
Add more strategic choice
Statues remain in the same locations and still require a lighter to activate.
But now, when you use one:
You’ll unlock the ability to purchase that statue’s upgrades permanently at the Blood Shop using Blood Shards.
At each statue you’ll choose one option:
Restoration – Select a tier of bandage to heal
Ammunition – Select a tier of ammo (varies per location)
Recall – Teleport directly to the Shop (for a fee)
Greed – Free reward… but enemies spawn nearby
Choose wisely — once selected, that statue is consumed.
I’ve also updated the Offer Statue in-game document to explain the system more clearly.
Located in the Mobile Homes, the Blood Shop acts as your new upgrade hub.
Here you’ll find:
A brand new merchant character
Cutscenes tied to her
Character upgrades
Weapon upgrades
This creates a much stronger long-term progression system tied to exploration.
Inside the Blood Shop is a brand-new interactive feature: The Radio.
Take a break anytime here and listen to collectible cassette tapes found throughout Craven Oaks.
6 unique tracks at launch
Each track is a different genre
Progress tracked in the Journal
More tracks planned for the future
This adds atmosphere, replay incentive, and a little breathing room between horrors.
The Journal is receiving major improvements:
Better save/update states
Improved readability
“J” now opens/closes the Journal (controller binding coming as well)
New chapter entries tied to Act 2 content
The Journal is aiming on becoming much more reliable and user-friendly.
Act 2 expands significantly:
Fully explorable
Home of the Blood Shop
New environmental storytelling
Fully explorable
New cutscenes
New characters
New enemy types
New puzzles
Fully explorable
Remaining fuses now functional
New boss fight
2nd St is now accessible.
Major story progression
New enemies
New interactions
New cutscenes
No spoilers.
Over 180 hidden inspectable moments have been added.
These do not have prompts — if you see something interesting, try interacting with it.
They’re optional, but they give deeper insight into:
Kris’s thoughts
Environmental storytelling
The life of Craven Oaks
This is one of the biggest world-building additions yet. And there's more to come.
New enemy textures and types
Enemies now disintegrate on death (cleaner combat spaces + better performance)
Lighting updates across all maps (especially indoor areas)
Shadow fixes and performance improvements
New music tracks
New SFX
New dialogue
New voice tapes
A brand new VHS tape to discover and watch
New in-game documents
New newspaper entries
New characters introduced
Russian localization added
Additional localization fixes
Gunpowder now craftable at Fabricators using new items
This patch includes many bug fixes and polish improvements:
Controller support enhancements
Input detection fixes
Collision fixes
Poison status reload bug fixed
Cutscenes no longer allow enemy attacks
Farm boss auto-engage fixed
Door transition bugs fixed
Landmine trigger fixes (including Giant Sewer Slug interaction)
And much more.
Here’s what I’m finishing up:
Area complete
Cutscenes in progress
Area complete
Major story cutscene pending
New boss fight implementation
Entirely new type
Final mechanics tuning
Awaiting final model delivery
Pacing adjustments
Balancing
Squashing the inevitable new bugs
New tracks for new areas and cutscenes
Not guaranteed, but I’d love to make this happen.
No spoilers… but it’s fun.
Early Access has allowed Sanguine to grow exactly as planned in the roadmap.
Once Patch 1.7 drops, I genuinely feel Sanguine will be in its strongest state yet — and at a point where it’s ready for broader reviews and visibility.
I’ll be pushing a larger advertising effort once this goes live.
If you’ve been playing Early Access:
Leave feedback
Drop a review
Share it with someone who loves PSX survival horror
It makes a massive difference.
Thank you all for the continued support.
I’m incredibly excited for what’s coming next.
— Ryan