
Patch v0.3.1 is now live, bringing important combat improvements and quality of life updates based on your feedback!
Upgrade All Weapons - Added functionality to upgrade all weapons simultaneously for individual ships, streamlining the upgrade process
Dynamic Ship Status Indicator - Implemented a visual damage indicator for the ship menu that changes based on the current hull integrity levels
Combat Balance
Increased weapon damage values across all weapon types for more impactful combat
Increased missile damage output for improved effectiveness against armored targets
Reduced weapon upgrade costs to encourage ship customization and fleet specialization
User Interface & Selection
Enhanced unit selection logic for better targeting of closely positioned ships
Improved box selection functionality - now reliably supports single ship selection
Multiple ship selection remains exclusive to combat-class vessels
AI & Combat Systems
Refined enemy detection algorithms for more responsive threat assessment
Enhanced Auto Combat Mode with improved target acquisition logic, reducing unnecessary delays before engaging new targets
Improved AI ship control behavior - AI now maintains control of selected ships until the player issues direct override commands, preventing confusion about whether AI is actively engaged (previously, AI would pause when ships were selected, causing players to think AI wasn't functioning)
Visual Effects
Updated explosion particle effects for enhanced visual feedback during combat
Fixed sound effects problems that occur after loading saved games
Resolved the issue where Auto Combat Mode would fail to attack targets
Fixed Ancient Cargo and Ancient Ships not spawning properly after loading saved games
Corrected auto weapon assignment errors
I'm continuing to work on balance improvements and new features based on your feedback. Please keep sharing your experiences on our Discord and Steam forums!
Thank you for your continued support and feedback. See you in the void, Commanders!