Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
The First Berserker: KhazanEvents(Dev Note) With Gratitude: On the June Update and Our Direction
Community

(Dev Note) With Gratitude: On the June Update and Our Direction

The First Berserker: Khazan · published 11 Jun 2025, 06:21 UTC

All eventsPlayers around this dateRead on Steam

Hello Berserkers,
This is Junho Lee, Creative Director of First Berserker: Khazan.

Around this time last year, I remember thinking, "By next spring, Khazan will be out…"
Now, summer is already upon us here in Korea. It's been three months since launch, almost 100 days now.
It hasn't been an easy journey, but thanks to your support and enthusiasm, Khazan has achieved great results so far. I'm truly grateful.

And now, I can finally reveal a spoiler I've been holding onto!
We're preparing a special gift as a token of our appreciation for everyone who has played the game since launch.
We'll be sharing more details in a separate announcement soon, so please hang tight.

Now, let's dive into the upcoming update!

Gameplay Experience Improvements

We're finally adding some long-awaited features!

  • Skill Preset System added
  • Gear Preset System added
  • Inventory sorting by name added
  • Storage capacity increased from 100 to 500 slots


We're also updating the drop rate for set item crafting materials from main mission bosses to 100% and increasing the drop rate for the Augment of Wisdom.

Combo Tutorial Added

We've made it easier to learn various skill combos.
You'll now find a new "Combo" tab in the Encyclopedia, with basic combo guides for each skill tree level. Try checking out combo information and practicing directly in-game.

Difficulty System Improvements

Big changes are coming to the difficulty system.
The current "Easy" difficulty will be renamed to "Normal," and "Normal" will become the default setting when starting a new game. The current "Normal" difficulty will be renamed to "Challenge."

A new difficulty "Beginner" is being added.
This new setting includes added conveniences to help players who are new to action games learn Khazan's combat system in a more comfortable and less stressful way.
If the difficulty feels too low, you can always switch to "Normal" or "Challenge" at any time.

For those looking for a real challenge, we're adding a new "Hardcore" difficulty.
"Hardcore" is a special difficulty that unlocks after completing the first playthrough on "Challenge."
It can be started as a New Game, and difficulty cannot be changed mid-playthrough.

As the toughest difficulty, Hardcore hides monster HP and Stamina gauges. Support systems such as the Spirit of Advocacy, Phantom Form, and Change Attributes are also disabled.
Hardcore also features its own balance settings and a unique camera lock-on perspective, offering a fresh and intense way to experience Khazan.

Online Demo Temporarily Suspended

Following steady updates after launch and the major difficulty revamp in this patch, the gameplay experience between the demo version and the full game has grown significantly different.
We have therefore decided to suspend access to the demo version for now and will reassess our future plans before providing an update.
We appreciate your understanding as we strive to provide a more consistent experience across the board.

. . .

About Our Patch Philosophy

We've consistently worked to improve the game by listening closely to your feedback both before and after Khazan's release.

We believe that game design isn't something set in stone. It's something we shape and refine together with our players.
That's why the most important question we ask ourselves when reviewing feedback is: "Does this expand Khazan gameplay experience?"
Our goal isn't just to remove inconveniences. It's to help players better understand and enjoy the game.

For example, the previous balance patch included a nerf to the "Trance" spear build.
Even though this might be less fun for existing players, we made this decision because we believe it is more important to provide new players with an experience and environment where they can explore various playstyles and carve out their own paths.

Before the patch, the "Trance spam" build was widely seen as the only viable option while other styles were considered inefficient or not worth using. This seemed counter to our intent, which is for players to better understand the game, discover diverse strategies, and develop their own playstyles.

Our approach is to support diverse playstyles and find the in-game balance by improving underused skills and builds rather than weakening strong ones.
However, in the case of "Trance," the performance gap compared to other weapons and skills was simply too large, and a nerf was unavoidable.

We realize no balance patch can be perfect. Even so, we've done our best to find the most reasonable middle ground.
After this patch, we'll continue to collect feedback and work toward a game experience that satisfies as many players as possible.

We're deeply grateful for your continued support, patience, and willingness to share your thoughts, even if the direction of a patch wasn't what you hoped for.
We're especially careful when it comes to balance-related feedback. Each comment is thoroughly reviewed, and we closely monitor gameplay data to track trends and identify where future adjustments may be needed.

We'll keep pushing forward in every way we can to make this game even better.
Thank you, truly, for your unwavering love and support for Khazan.

Sincerely, Junho Lee

. . .

※ Some terms are subject to change depending on the development progress.

More from The First Berserker: Khazan

Other announcements

All events
Community28 Jul 2026[PC] Patch Notes – July 28# (2026-07-30 08:10 UTC) A maintenance update has been applied to July 28 patch. Greetings from The First Berserker: Khazan. We would like to inform you of the changes coming with the July 28 patch. Please refer to the details below. 📅 Update Schedule · July 28, 2026, 10:00 AM (UTC) 📌 Update Details · Stability Improvements · System improvements and security updates have been applied to maint…Community1 Apr 2026[PC/PS/XBOX] Patch Notes – Apr 1Greetings from The First Berserker: Khazan. We would like to inform you of the changes coming with the March 24 patch. Please refer to the details below. 📅 Update Schedule · April 1, 2026, 02:00 AM (UTC) · Please note that the release schedule may vary by platform. 🎮 Update Version · STEAM®: Ver. 565386 · PlayStation®5: Ver. 01.021.007 · Xbox Series X|S: Ver. 1.1.21.7 📌 Update Details · 1st…Community27 Mar 2026(Dev Note) Thanks for the 1st Anniversary of The First Berserker: Khazan[1st Anniversary Set Preview] To commemorate the first anniversary of The First Berserker: Khazan, we would like to express our deepest gratitude for the journey you have shared with us. Your unwavering passion and tenacity have been the driving force behind this past year. As a token of our gratitude for the journey you've shared with us, we will be distributing a 1st Anniversary armor and wea…