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Liber MagusEventsDevblog 3
Community

Devblog 3

Liber Magus · published 3 Apr 2026, 07:50 UTC

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I’ve updated the screenshots and game description so they better reflect what the game is actually like. I’m making changes as I develop and test the game. Initially, I planned to have the dungeon levels procedurally generated, but I wasn’t happy with the result. Pre-designed rooms give players more opportunities to plan their run—and that feels like the right approach. With that in mind, the game is now closer to an extraction shooter than a roguelike. I’ve updated the tags and description accordingly.

I’ve also set a release date—Q4 2026. The current development pace allows for this, but the date is tentative—it’s better to release later with a high-quality product than to rush it.

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Community22 Oct 2025Devblog 2I recently finished another sprint I set for myself and made a new trailer for the game=) I also added weapon for the main character. It's still in development, but I hope the main idea is already clear =) The plot and overall vibe have also shifted towards a more humorous tone. Check out the gun itself. I think it turned out pretty well.Community24 Feb 2025Devblog 1I decided to start a development blog for this game and give people more information of what this game is about. The most interesting thing in my opinion is creating your own spells, and there is an ellement adding randomness to this system. Pets . These are non-combat creatures that live in your house and give some bonuses to certain categories in the magic editor that would make your spells a…