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RadCity: A Post-Apocalyptic AdventureEventsApril Update
Community

April Update

RadCity: A Post-Apocalyptic Adventure · published 1 Apr 2026, 08:26 UTC

All eventsPlayers around this dateRead on Steam

Here's what's new for april on developing RadCity: A Post-Apocalyptic Adventure.

After adding WASD support, the hold-click to move has been reworked to use pathfinding. No more falling off bridges!

Another big complaint in the demo was the camera - tall buildings obscured the view. Now the game uses an occlusion mask to fade out the biggest view obstacles.

Also added are clearer visual markers for climbing and a new system for highlighting objects is in the works, making it easier to find them (and should work well with controller support later).

Meanwhile, the rest of the world is in progress. After crossing the railway bridge the game opens up with a ton of cool stuff to explore. Here is a screenshot of the train triage area.

The rest of the locations in the game are in various stages of completion. Most side missions are planned, written and being implemented.

A big takeaway from Next Fest is that there's a bigger than expected time demand for testing everything. Sometime in June, hopefully, a closed beta playtest will be announced here for anyone interested.

Thanks for reading,

babadokia

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Community1 Aug 2026August UpdateHello friends, here's what's new in August for RadCity: A Post-Apocalyptic Adventure! Content is about 80% complete . New completed areas are the CET power plant , the railway roundhouse , the bus garage and more. The only big locations left are the subway tunnels and train station (in the last third of the game). There are some side missions left to implement, but at this point the first 2/3 o…Community1 Jun 2026June UpdateHello friends, here are some new updates for June in the development of RadCity: A Post-Apocalyptic Adventure! Most development time is now spent on creating content - art, locations, polishing, adding missions, testing, retesting. Gameplay wise a lot of systems are basically done, like interactions or the menu (now with save slots, character selection, controls) and a lot of code has been opti…Community20 Feb 2026Demo UpdatesFirst of all, thank you to everyone that played the demo so far and provided extremely valuable feedback ! With your help the demo (and the rest of the game) received a number of updates and fixes including: · standard WASD movement · reworked jumping and climbing with a visual marker (so objects you can climb are clearly marked and you won't miss any jumps) · camera tweaks · re-organized tutor…