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Arcaneering: Beyond Automation›Events›Release notes for v0.7.1 (2026-03-23)
Game update

Release notes for v0.7.1 (2026-03-23)

Arcaneering: Beyond Automation · published 6 months ago

All eventsPlayers around this dateRead on Steam

Patch Notes v0.7.1

UI & Quality of Life

- Added Modifiers tab to the Resource Tree UI to monitor global modifiers

- Resource Tree UI is more performant and no longer cycles tabs with WASD

- Added Notepad (default toggle with C) to keep track of in-game to-do lists

- Building connections can now be inspected and edited via the new Control & Settings menu (gear icon, top right of UI); added loading screen tip about this

- Market special sale info now appears at the top of the price list to prevent overlap with the Experiental Economics button

- Leveling up a building while its UI is open now immediately refreshes available recipes

- Power Generator power output UI now updates immediately after pasting upgrade settings

- Spell selection indicator now only highlights buildings actually affected by the spell

- Recipes are now sorted by display name rather than ID

Gameplay & Mechanics

- Spells can now have resource costs as well (Mystical Enhancement now requires 10 Pure Essence; Arcane Manifestation costs 25 Arcane Crystal)

- Added Vault Expansion as a new Level 8 spell, permanently increasing the stack multiplier of a Warehouse

- Vegetation in inventory can now be right-clicked to be consumed for Mana

- Improved XP scaling beyond Level 7

- Tweaked weather probabilities

Critters

- Added rare critter variants for bird, butterfly, fish, and snail

- Rare variants award more credits/XP (White Crow updated accordingly)

- Rare critters can award golden vegetation or Ancient Wisdom, depending on type

- Total rare critters caught are now tracked in the journal

- New objective: catch 1 rare critter for 1 skill point

Visuals & Aesthetics

- Updated visuals for all fortifications

- Tweaked daylight and golden hour aesthetics

- Rare critter variants have an extra particle effect

- Rain in top-down mode tweaked and now looks distinct from standard view

Performance & Stability

- Minor performance improvements

- Stronger crash guards when removing vegetation

Bug Fixes

- Fixed L-curve drag placement locking in the wrong direction when curved early

- Improved Elevator Bridge connections, preventing connection stealing from neighboring elevators

- Fixed blueprints sometimes not instantiating saved recipes upon build

- Fixed splitter not waking up after a power outage

- Fixed rare occasion where buildings were stuck with a search highlight

More from Arcaneering: Beyond Automation

Other announcements

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News7 Sep 2026Arcaneering is out now!Automate the arcane! Arcaneering: Beyond Automation is an isometric factory game where spells are part of the production line. Mana powers your machines, auras change what a building can do, and the recipes you find in the world are as important as the ones you research. Build the factory, then use it to take ground. Ancient fortifications sit on top of the resources you need, and the siege wea…Arcaneering: Beyond AuGame update6 Sep 2026Release notes for v0.10.5 (2026-09-06)Patch Notes v0.10.5 New Features - Right-click context menu now offers "Connect to this building", auto-placing a connection between two buildings - New "Issues" tab in the resource tree UI and Map UI, showing where and why buildings in your factory are operating below full efficiency - New objective about collecting 100 special vegetation - Trader Token Shop now stocks a wider variety of dyes…Arcaneering: Beyond AuGame update1 Sep 2026Release notes for v0.10.4 (2026-09-01)Patch Notes v0.10.4 Potion Cauldrons - Cauldrons now level up with use, each level granting +4% brewing speed - Some Cauldron recipes are now level-gated - Golden vegetation can now be used in place of regular vegetation to gild potions for triple the recipe amount Building & Placement - Drag placement now supports gaps, letting you drag through already-placed Splitters and similar - Assisted p…