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Sineus Arena SurvivorsEventsFirst Playtest Demo Update ⚙️
In-game event

First Playtest Demo Update ⚙️

Sineus Arena Survivors · published 6 Mar 2026, 15:26 UTC

All eventsPlayers around this dateRead on Steam

First Playtest Demo Update⚙️

We’ve rolled out the first small update for the test alpha. We fixed a lot of the issues that let players break the game, abuse positioning, and basically make it impossible for mobs to reach the heroes. Enemies are now much more persistent: they path around obstacles better, no longer get stuck on rocks, and can climb onto buildings. At the same time, we’ve restricted players from reaching spots that are clearly inaccessible, like the tallest objects and the palisade. In other words - sitting in a safe little cheese spot and watching everything die on its own is going to be a lot harder now 😂

Another important change affects the flow of a match. After summoning and defeating the final boss, you can now end the session properly by activating the Stronghold - but no one is kicking you out of the map. If you want, you can stay in the fight, hold out as long as you can, and push for new records. We also added more sound feedback, new soundtracks, improved combat readability, lighting, and a bunch of smaller touches that make the game feel better moment to moment. Full changelog below.

Most Important

  • Fixed multiple exploits that allowed players to break mob behavior and prevent enemies from reaching the heroes

  • Units no longer get stuck on rocks

  • Units can now climb onto buildings

  • Players can no longer reach areas inaccessible to enemies, such as the palisade

  • Fixed a bug where bosses would not spawn when restarting a session

  • Final wave mobs now scale up faster and gain speed more quickly

  • After defeating the final boss, the match can now be ended by activating the Stronghold, or continued infinitely for leaderboard runs

Gameplay and Progression

  • Charges for Bayun’s amulet now refill one by one instead of all at once

  • Each weapon and passive can now receive up to 20 upgrades maximum (temporary balance solution until higher difficulty location progression is added)

  • Added interaction prompts for active objects

  • Added a prompt when upgrading buildings

Interface and Quality of Life

  • Added a language switcher to the settings window

  • The interface is now adaptive

  • Pressing Home now lets you hide the interface

  • Resolution and screen mode settings are now only applied after pressing the “Apply” button

  • Damage numbers and a hit sound now appear when the hero takes damage

Visual Improvements

  • Improved lighting on the map

  • Improved visibility of heroes and units

  • Added mob collision for logs

  • Added mob collision for hero buildings and the Stronghold

  • Adjusted rock collisions on the map

  • Updated the appearance of the Goose boss

  • Fixed visual issues with Kot Bayun’s buildings

  • Improved the visuals of chest effects

Sound

  • Added many new interaction and combat sounds

  • Added several new soundtracks

  • Added organ sound effects

  • Added a sound for hero damage

  • Added damage sounds for all mobs

  • Added a sound for activating sacks

  • Added the sound of the altar burning

  • Added the crab hit sound

We invite everyone to jump back in for another round of testing and take a fresh shot at conquering the leaderboard, which has now been reset ▶️

More than 1,000 players have already received access to the test, and very soon we’ll announce a content update - featuring a new hero, their people, and the next batch of improvements. Stay tuned for more news, and enjoy the game! ❤️

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