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Poppy Playtime›Events›Poppy Playtime: Chapter 5 - Patch 2 (2/20/2026)
Game update

Poppy Playtime: Chapter 5 - Patch 2 (2/20/2026)

Poppy Playtime · published 7 months ago

All eventsPlayers around this dateRead on Steam

Hey everyone! Thank you for the overwhelming reception to Poppy Playtime: Chapter 5 so far!! We have received reports that some users are experiencing a crash on start up related to a known issue with Unreal Engine 5.6.

PATCH NOTES:

  • Removed left over text from development

  • Adjusted volume for all character jumpscares

  • Updated credits with additional contributors

  • "Recycling & Reclamation" Level:

    • Fixed an issue with asset level unloading before proper load sequence occurs

    • Fixed an issue with light stations failing to change color upon being powered

  • "Research & Development" Level:

    • Fixed an issue with player movement after auto detaching from unloaded assets occurs with GrabPack hands

    • Fixed an issue where the Golden Chum Trophy was displaying the incorrect material on the base when viewed from the inventory menu.

  • "TESTING" Level:

    • Updated in-game video formats for better performance

    • Fixed Big Battery getting stuck with “Poppy Gel” in the “Power Room”

    • Fixed and issue with level unloading after exiting the memory machine and attempting to exit the area

  • "Extreme Aggression Under Stress" Level: 

    • Fixed an issue with the projector tutorial occurring too late

  • "Sweet Street" Level: 

    • Fixed an issue where player could get stuck on in-game assets in section 1

    • Fixed an issue where player could get stuck on in-game assets in section 5a

    • Fixed an issue with Objectives UI not behaving properly after “Lily” appears

  • "The Dollhouse" Level:

    • Fixed an issue where the play can softlock the game when escaping from the “Hot and Cold” puzzle in the basement

    • Fixed an issue with misplaced hand alignment/poses on doors

  • "Tea Time" Level:

    • Fixed an issue where player could skip key story elements via environment assets

    • Fixed an issue with misplaced hand alignment/poses on doors

  • "Reanimation" Level:

    • Fixed an issue with Outimals clipping through a door

  • "The End of the Line" Level:

    • Fixed an issue with electrical flatbed asset allowing unintended player behavior and breaking level sequence

    • Fixed an issue with freezing “Poppy Gel” not producing intended result with the Prototype

  • Minor fixes and adjustments

Thanks!

Mob Entertainment

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Community26 Aug 2026Escape From Playtime is Coming Soon!It's happening! Thanks to everyone who supported us during the reveal of Escape From Playtime. We're really excited to share more about our new multiplayer experience. You can sign up for future playtests and join our Discord by signing up for FirstLook here: Wishlist Escape From Playtime!Game update2 Jul 2026Poppy Playtime: Chapter 5 - Patch 5 (7/2/2026)Hey everyone! Thank you for the overwhelming reception to Poppy Playtime: Chapter 5 so far!! PATCH NOTES: · Global · Pre-rendered Movie improved stability · General optimizations and performance stability · Improved visuals on Low graphics settings · Fixed an issue with missing highlight/SFX for some options while navigating the 'Pause Menu' using arrow keys · Fixed an issue with inventory main…Game update27 Feb 2026Poppy Playtime: Chapter 5 - Patch 4 (2/27/2026)Hey everyone! We have a baby one for ya! PATCH NOTES: · Fixed an issue where volume is at 10% by default Thanks! Mob Entertainment