Balance:
Champion
Attack speed and damage reduction: 14.5 → 13%
High win rate.
Heroic Scrappy
Wind Up: Bonus attack speed: 25% → 20%
High win rate.
Ghost Knight
Health decreased by 1.2%
High win rate.
Four Eyes
Attack speed increased by 1.2%
Low win rate.
Fixes:
Fixes some issues with the friends list on the Epic Games client
Balance:
Champion
Attack speed and damage reduction: 15 → 14.5%
High win rate.
Evolution
Evolve cost: 12% → 10%
Attack speed and damage reduction: 12% → 10%
Decreased starting gold by 1
Evolution is too strong and crowding out other mastermind options.
Sheep
Health decreased by 20%
Now has 20% damage reduction ;)
Same effective health, but now stronger with health buffs.
Wave 18: Wale Chiefs
Health increased by 1.3%
Mini & Wumbo
Replaced Protector with Hypercarry
Hypercarry in Mini & Wumbo nerfed from 4.2% → 3.5%
Hypercarry was fun, so we’re bringing it back in a balanced form!
Improvements:
You can now double click a mastermind to pick it in the new selection screen.
Balance:
Evolution
Evolve cost: 10% → 12%
Starting resources: 2 income, 2 gold → 3 income, 3 gold
It was too strong to absent-mindedly Evolve most of your fighters. This change makes it more of a strategic choice.
Scrappy / Heroic Scrappy
Health decreased by 17%
DPS increased by 9%
Shifting power from health to damage.
Fixes:
Evolve now loads properly into sandbox, when copying a build from matchhistory
Enabled pack rat sui nerf for 1v1
Heroic Scrappy doesn't AoE your own units anymore... oops
Hid the 10% extra mythium rate in 1v1 from the UI (just visual)
Fixed mastermind selection ping
Fixed some UI issues with rendering names
Balance:
1v1
Mythium rate in 1v1 increased by 10%
In 1v1, waves are faster, which made workers weaker than expected, rewarded playing too safe, and caused value-generating units to be too strong. This change encourages workers.
Sheep
Damage: 8 → 10
Wave 18: Wale Chiefs
Health increased by 2.1%
Wave 19: Dire Toads
Health increased by 1.2%
Balance Watchlist:
Evolution
Evolution looks strong, but we’re still evaluating if it needs to be nerfed, and if so, the correct way to nerf it.
Fixes:
Fixed Nekomata evolve interaction with Alphamale / Lioness
Removed Evolve icons from Tab builds overview because it's too noisy visually
Fixed Legion spell undo accidently removing some other spells too that shouldn't be removed
You can't sacrifice your sheep anymore (who would ever do that anyway??!!)
You can now sell your sheep in sandbox
Evolve now applies the evolve ability to already placed fighters after you pick it (useful for sandbox, and also fixes mini&wumbo)
Disabled Shepherd for Mini&Wumbo for now because its tricky to make it work
Fixes:
- Changed Dwarf Banker back to natural armor (Accidental change)
- Evolved units now properly load into sandbox
- Evolved units show up in the tab builds
- Scrappy's wind up ability now loads into sandbox
- Monthly patch notes codes are now case-insensitive
- Fixed reconnect bug in 1v1 / custom games