
Today we’re excited to present the Alchemist’s Journal, a monthly section where we’ll share updates on AlcheMice’s development, insights into our creative process, mini chronicles from events we’ve attended, and a look at the activities planned for next month. Think of it as our very own dev blog, though it goes beyond that idea.
These first entries will help us find out which topics interest you most. So please, take a few minutes to share your thoughts in the comments once you’ve finished reading. Thanks in advance!
That said… let’s jump straight into today’s first topic:
“Two heads are better than one”, we'd say. Testing AlcheMice internally helps us refine the core formula and fix the biggest issues, but exposing it to real players is what truly helps us ensure our little project becomes a fun, addictive, and memorable experience. It’s not just useful for spotting potential improvements or unexpected bugs, but also for asking players if there’s anything they feel is missing. A feature, a card type...
Based on everything we’ve learned, here are some of the main changes we've implemented this month:
Part of our work will be directly related to the feedback received during the closed playtest for our Discord community. So first of all, a huge thank you to all the Alchemists who helped us out! For now, we’re focusing on the following aspects:
The highlight of the month! We received this amazing surprise during our visit to BCN Game Fest. Although we couldn’t attend the award ceremony, we definitely gathered later to celebrate this victory. Our lead artist JL has poured his heart and soul into shaping and refining the game’s aesthetic, rooted in ancient alchemical manuscripts, so this award is truly his achievement.

Visual appeal is key when attempting to break down the genre barriers. It’s easier to dive into unfamiliar mechanics when you fall in love with the visuals or feel a connection to the story, right? Beyond attracting die-hard fans of deckbuilding and turn-based combat, which are our top audience, we want AlcheMice to be a starting point for those who might not yet be familiar with these genres.
💬 Did you fall for game visuals? Let us know in the comments ^^
We’ve been thinking about this for a while, and finally decided to address it through a blog post! Starting now, you can send us your questions about AlcheMice through the comments section of this entry, our #Ask-devs Discord channel, or via social media.
At some point during November, we’ll gather all the answers and publish them in an official Steam post, so that all the basic information about the game is concentrated in one place. We’ll also keep expanding it over time.
You won’t believe what’s happening on the 22nd! Let’s just say we'll be dropping a double bomb. Keep an eye on Red Mountain Games’ social media, as we’ll be sharing some hints week by week.

And that’s it for our October update! Thanks so much for sticking around until the end.
Remember, you still have until October 31 to join our Discord server and try the AlcheMice playtest build. It’s a great way to help us gather real player feedback, so please make sure to fill out the feedback form you’ll find in the game’s menu. If you’re up for it, just click the link or the banner below!
With nothing more to add, we wish you a 🎃 HAPPY HALLOWEEN 🎃 Hope you have an amazing time full of scares, candy, and friends.

See you next time,
The AlcheMice Team