
This is a big step for me and my team (which is… just me), and it truly means a lot.
Available in version 0.4, the demo allows everyone to discover the gameplay and the universe of the game. It took me 6 months to reach this point, and while it is of course not perfect, it still represents a good overall impression of the game.
In order to provide a pleasant and fairly substantial experience that immerses you in the game world, you will find, among other things:
5 days of consultations, for a total playtime of about 45 minutes
A short intro presenting the story and a shady-looking character
An unexpected yet crucial management mechanic (under the desk)
A tutorial accessible in the binder so you won’t get lost
Accessibility options for your comfort (volume, toggleable auto-input, and close-document button)
An obvious reference to the French healthcare system
Humor and absurdity, but always in the context of serious work
A few hints about what’s coming next
Many have asked me if the visuals came from AI.
The answer is no.
Prescribe and Pray does not use any AI-generated resources.
Steam would not allow the release of a demo without disclosing such usage.
Thank you to everyone who defended me against this unfair criticism.
Each of these things is absolutely crucial for a solo indie developer like me.
Reviews: They are important to show Steam that players are engaged, but they also help highlight issues or reassure future players.
Comments: The demo page has a dedicated section, and every piece of feedback—positive or negative—helps improve the game and the experience.
Wishlists: They are the cornerstone of visibility on Steam. If you enjoy the demo or the description, please consider adding Prescribe and Pray to your wishlist. Every wishlist helps lift the game out of invisibility.
Prescribe and Pray has entered a major turning point in its development. It is no longer just a prototype but a game in the making.
It will take part in the upcoming Steam Next Fest in October, to meet players directly.
I will continue working on the game, with regular updates polishing the demo throughout the festival.
The full release is planned for the end of this year, though a slight delay cannot be ruled out.
I look forward to sharing this adventure with you. Thank you so much for your support!