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Jester: A Foolish Ritual›Events›Demo bug fixes and balancing #1
Game update

Demo bug fixes and balancing #1

Jester: A Foolish Ritual · published 12 months ago

All eventsPlayers around this dateRead on Steam

Bugs fixed with this update

  • Fix private lobbies not being private

  • Overall collisions have been improved

  • Fix broken item spawns (unreachable or wrong spawns)

  • Voice chat delay should be lower

  • Fix loudness bar bad visualization / not accurate

  • Fix crouch bug for clients

  • Fix some stats not syncing correctly

  • Fix UI issues after loading

  • Added the implementation so you can escape out of the settings window in the lobby

  • Fix issue with playercount being wrong, making you unable to escape (let us know if it still happens, we have tested and it never happened for us)

  • Fix inventory bug with dropped item

Balancing

  • Increased kick range. Makes jackboxes a bit easier to kick

  • Jackbox speed has been lowered

  • Jester is less sensitive to voice (so you don't have to be scared to talk)

  • Increased player speed when down

  • Turned off collision of player with jackboxes so they can't trap you while downed

More bugs may be found and balancing is still an ongoing process for which we want your input! We hope you enjoy this patch that fixes some issues.

A positive review on the demo would help us out tremendously btw!

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