Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Nirvana Noir DemoEventsShedding Some Light On What We've Been Up To
Community

Shedding Some Light On What We've Been Up To

Nirvana Noir Demo · published 19 Sep 2025, 00:11 UTC

All eventsPlayers around this dateRead on Steam

Hello, it's the Feral Cat Den team here!

It’s been a little while since we first announced Nirvana Noir, and we want to share with you an update on how the game is progressing.

For those of you who are new here, Nirvana Noir is a detective adventure split across two parallel realities - the noir Black Rapture and psychedelic Constant Testament. You’ll need to play across realities in an effort to save them both.

What Have We Been Up To?

Building a living city wrapped in a psychedelic, non-linear conspiracy has proven even more ambitious than we expected, both in complexity and cost.

Focusing on Building and Refactoring the Core Systems

Mostly in the last six months of development, we’ve been focusing on building and refactoring the core systems of the game, as we learned about their limitations and how we want to use them. It’s taken much longer than expected, and to this day, we continue to tweak them. 

Two Timelines, Double the Trouble.
Our goal with Nirvana Noir is to create an unfurling conspiracy. That means, anytime we improve a scene, it ends up touching every part of the rest of the game. As each scene develops, we’ve depended on the imagination of our playtesters to fill in placeholder art. But, as each scene is at a slightly different state of development (narrative, gameplay, and art), any small bump or inconsistency can overload mental focus when playing through an already delicate scene of mystery, intrigue, and psychedelic weirdness!

This clip from Malcolm in the Middle really captures the process of fixing even a small detail!

Creating an experience with systems and stories that build on top of each other is really so difficult! Often the flashier animations or interactions are the easiest thing to create. The small details and mundane systems, with all their quirks, have required more attention than we anticipated. 

Following the Clues

Our Creative Lead has been focusing on removing all our placeholder cards and text descriptions, replacing them with a rough draft for each cutscene. By sequencing the concepts of each scene, giving them a visual and some time for pacing, we’re feeling much more confident in the narrative hierarchy. Less cognitive load is spent on imagination, and we can focus more on the storytelling which is delivered in small digestible bites. 

Here’s an example of a cutscene that could use some extra polish, but where a first pass on staging/pacing is feeling good.

Yup, it’s an Akira slide (which has become the Wilhelm scream of animation)! This is the first time creating a version of this iconic shot, and it feels like a big milestone. Our Technical Lead has been fleshing out lots of Nirvana Noir’s interactions. One of his favorites features No Man gathering a big crowd around the city. The challenge with this interaction was to build it in a way where thousands of crowd members could follow the player while avoiding obstacles, without destroying the game’s performance.

We’ve also been building out environments, adding lots of beautiful detail, now that we have cutscenes and narrative coming together.

Here’s a look at an epic entrance to city hall: 

and No Man’s completed clocktower:


Thank you for your support and patience. We look forward to sharing more with you about Nirvana Noir in the coming months. Don't forget to Wishlist Nirvana Noir below so that we can keep you up to date on what's happening:

And if you haven't already, pick up No Man's first adventure:

Feral Cat Den and Fellow Traveller

More from Nirvana Noir Demo

Other announcements

All events
Community13 Aug 2026Making the Opening MatterFeral Cat Den here! It’s summer in NYC and we’re enjoying the sunny days. No Man is even cutting loose! We’ve been making good (if slow) progress. In our previous post , we wrote about the great feedback we got from the new trio of writers we brought on to Nirvana Noir. Their main focus was the start of the game, and finding ways to build emotion, clarity, concision, and mystery in a quick set…Community13 Jul 2026Introducing No Man (Again!)We have a bad habit. During Genesis Noir's development, we made the mistake of dropping players into No Man's clocktower without establishing who he is or what he wants. No clear motivation, no conflict, no hook. We fixed it by adding a small scene first: No Man is broke and hungry… …gets scammed by a customer who pays with underwear… …chases after them, and stumbles into Miss Mass. Simple need…Community6 Jun 2026Nirvana Noir in the Story Rich Showcase!We're excited to share that we're part of Fellow Traveller's Story Rich Showcase! If you missed it in the showcase, take a look at the Story Rich Showcase's Fellow Traveller montage, where we're featured alongside many other awesome titles: We also shared some new screenshots of Nirvana Noir - below are just a couple of them: And here's a roundup of some of the cool things we've been talking ab…