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Gun Club VREventsWe're almost there! Early Access Update #5
Game update

We're almost there! Early Access Update #5

Gun Club VR · published 29 May 2018, 06:21 UTC

All eventsPlayers around this dateRead on Steam

Welcome to Gun Club VR’s biggest update yet! We’re super excited to announce that this update will prepare us for launch from Early Access. Read on to see what’s been added!

Sandbox
This abandoned missile silo has no limits, no rules; just grab any gun and start blowing stuff up. Select from a variety of destructible items (more being added regularly) to spawn and setup your very own scenario. Blow up walls, explode barrels, attach rockets to bits of rope or even spawn a concrete T-rex, just because you can. Let your imagination run wild with this no-holds-barred playpen.

Manual attachment system
Gain total control of your weapon’s rig by manually attaching rails, scopes, grips, flashlights - you name it. Intuitively navigate the upgrade menu (or sandbox’s) attachment library and mix and match to find the ultimate setup. For those of you that prefer a more hands off approach, auto-attach is still an option.

Sniper events
The Allied Range introduces an all new sniper mode for those with rifles. Snap on a scope and challenge your marksman skills in these dextrous sniper events - can you ensure the safety of the VIP?

Spray can livery system
Give your guns a personal touch with splash of paint. Nothing says ‘come at me bro’ like a yellow indifferent emoji sprayed on your Glock. Select from multiple brush types, stencils and colours or import your own images to make your collection truly unique.

“Oh the grind!” (Money balance adjustment)
Thought earning money was too much of a grind? We heard you loud and clear and have rebalanced events to be more generous with cash rewards. “Yay!” That’s right Timmy, you’ll be fleshing out your arsenal in no time. And for those who already endured the grind, you’ll be retroactively awarded with what you would have earned had this new system been in place when you started. Look for the fat stack of cash on the gun case in the lobby!

User profiles
Sick of fighting over your Gun Club VR progress with your loved ones? Or perhaps you’re trying to run a reputable VR Arcade and are fed up with deleting config files? Well boy do we have the solution for you - multiple user profiles! Whether you want to start a fresh game and experience all the (new) magic that Gun Club VR has to offer or perhaps spec out in a different direction entirely, multiple user profiles have got your back with 4 slots of discreet storage action.

Weapon profiles
With all of your fancy spray-painted & decked out guns you’ll be wanting some way to store them. Luckily, we thought of that too. Each gun now has up to four unique profiles so you can have that perfect configuration ready to go at the press of a button.

More action ranges
Ostentatiously called advanced “Action 2” ranges, these events step things up a notch from their “Action 1” brethren. You’ll now be weaving inside buildings, running up stairs, peering out windows and warping through back allies as you lay waste to any and all plywood that dares stand in your way.

New Weapons

  • AWSM
  • M1 Garand
  • De Lisle rifle


Quality of Life stuff

  • Players can now use the trigger buttons to pull slides without accidently gripping the weapons
  • Operate the Slide Lock by pressing Left on the Thumbpad/stick
  • More target variety!
  • More stuff we’ve forgotten about (seriously)


An update of this magnitude is probably more prone to bugs than usual, so if you do find anything please do be sure to post on the forums or send us your feedback directly via https://thebinarymill.zendesk.com/hc/en-us/requests/new

Thanks for your continued support and we hope you enjoy the update!

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