Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Racket Fury: Table Tennis VREventsRacket Fury - Beta Update #1
Community

Racket Fury - Beta Update #1

Racket Fury: Table Tennis VR · published 14 Jul 2017, 23:11 UTC

All eventsPlayers around this dateRead on Steam

Greetings everyone,

First of all, we would like to thank you for the tremendous amount of feedback we have gathered from the beta phase. Your help has been invaluable!
Also, we would like to apologize for the delay. It took us a bit more work to fix those issues, but we have definitely made a huge leap in the quality of the game. Once again, thank you from the entire 10Ants Hill.

Before you dive into what we have prepared for you, we have decided to extend the beta phase up until 21.07.2017. This should give you and ourselves a lot of time to polish Racket Fury before its final release.

NEWLY ADDED FEATURES


Unfortunately, some of these options had to be deactivated but we’re going activate them again right after the weekend. Also, the ball effects are off (default setting).

Added Options in the Menu - you will find the available options below:

Game Settings

  • Turn on / off ball trajectory effect
  • Turn on / off ball impact area
  • Turn on / off ball spin effect
  • Turn on / off ball smash effect
  • Adjust the paddle's angle
  • Set the distance between the paddle and the controller
  • Select your grip on the paddle (hand model will automatically adjust)
  • Select the ball's design and color
  • Select the playing hand
  • Adjust haptic feedback

Video Settings

  • Set supersampling level
  • Possibility to preview FPS

Sound Settings

  • Set the HUD volume
  • Set the audience's volume

Paddle Settings

  • Paddle Spin Strength
  • Grip Settings
  • Paddle Orientation
  • Paddle Position
  • Miscellaneous

    • Added table reposition option from the controller
      Thanks to this you can adjust the position, height and angle of the table and at the same time your playing space.

    BUG FIXES


    We've fixed a lot of them thanks to your feedback!

    Physics

    • Paddle physics
      Significantly improved. You shouldn’t have any problems with the spins any more.
      Pay attention to “Paddle Spin” option in the Settings to adjust spin parameters according to your preferences.
      We realize the ball still goes through the paddle from time to time but we’ll work on that.

    Game Logic

    • Added net logic when serving
    • Fixed lost point logic when volleying
    • Fixed the ability to play around with the ball before serving

    User Interface

    • Improved button visibility on the controller during gameplay
    • Added button descriptions on the controller in the main menu

    Practice

    • Changed the opponent; now it should be much easier to train
    • Deleted startup error when clicking on restart after a match

    Once again, we would like to thank our beta testers for putting in the time in helping us develop Racket Fury.

    More from Racket Fury: Table Tennis VR

    Other announcements

    All events
    Game update23 Apr 2020Racket Fury 3.5 Update : Cross-Platform Multiplayer FixHello Everyone! Newest update is out! Fixed ➡️ Ball spawning issue in multiplayer matches Fixed ➡️ Cross-platform online issue with Steam users Arcade - Simulation score counting problem should also be fixed - check it out and let us know if all works fine 🙂 #OculusQuest #OclusRift #SteamVRRacket Fury: Table TenCommunity13 Aug 2019Ranking System - Yet another Racket Fury update!I am excited to let you know that Racket Fury’s got yet another update! The community here is so supportive and motivating that I couldn’t resist working on the feature lots of you brought up. So off you go! Enjoy the ranking system that works separately for arcade and sim mode :-) Here’s a complete list of improvements/fixes this update provides: · Ranking system! · Separate ranking for arcade…Racket Fury: Table TenCommunity5 Aug 2019Racket Fury 3.2 Major Physics Update!Hello Everyone! I have prepared a crucial update for you that focuses on paddle-ball bounce kinematics and ball smoothness improvement. As I could see some players were complaining about the simulation part of the game. I have rewritten the whole paddle-bounce kinematics which provides the whole new experience, especially in the Simulation Mode. Before it was hard to exchange even a few rallies…