Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Racket Fury: Table Tennis VREventsRacket Fury - Beta Update #2 & Launch Date Postponed to 27.07.2017
Community

Racket Fury - Beta Update #2 & Launch Date Postponed to 27.07.2017

Racket Fury: Table Tennis VR · published 19 Jul 2017, 22:46 UTC

All eventsPlayers around this dateRead on Steam

Dear Racket Fury fans,

We would like to thank our tremendous beta testers for their immense dedication and the amount of detail that enabled us to really fix up a lot of issues prior to our release. So, with this announcement we are forced to move our release date to 27.07.2017. Racket Fury will go live into the Early Access phase and we can promise that this date will be final.

We have been working hard to fix most of the known issues and we are satisfied with the amount we have been able to cover. Thanks of course to our wonderful and dedicated beta testers. Here's the anticipated list:

Settings Added

  • Turn on / off ball trajectory effect - fixed
  • Turn on / off ball impact area - fixed
  • Turn on / off ball spin effect - fixed
  • Turn on / off ball smash effect - fixed
  • Adjust the paddle's angle - fixed
  • Select your grip on the paddle (hand model will automatically adjust) - fixed
  • Select the playing hand - now you are able to select the playing hand and we are truly sorry for all the lefties that were unable to play our game. Now you should be able to smash your way through the beta test!
  • Adjust haptic feedback - adjusted

Video Settings

  • Set supersampling level - added
  • Possibility to preview FPS - added

Paddle Settings

  • Set Paddle Spin Settings - added
  • Set Paddle Speed Settings - added

Improvements

Physics

  • Big improvement in paddle versatility measurement - now you shouldn't feel that you are limited with how strong you can hit
  • Improved ball behaviour when it’s spinning in the air
  • Improved ball impact when it hits the table
  • The ball shouldn't go through the paddle now

General

  • Saving without Cloud - there shouldn't be a problem with saving now
  • Added post-match summary
  • Fixed Single Player Campaign progress bug

User Experience

  • Improved window transition during gameplay and animation
  • Now you can disable the robot's grip in the paddle settings

Graphics

  • Same map in map selection "soon" - fixed
  • Bad score adjustment on the table - fixed

User Interface

  • Add a "Start" button before the match, which will allow both players to warm up - added
  • Making the table reposition that will also affect the menu. Add table repository options from the main menu - added

Previous bug fixes can be found here.

We're working extra hard to improve those pesky bugs and we are confident that with moving the release date we will be able to deliver a tremendous experience for newcomers and veterans alike. We are truly sorry that you have to wait for one additional week, but we want to fix as many bugs as we possibly can.

We hope to see our beta testers and new players battling it out when Racket Fury hits Early Access on 27.07.2017!

More from Racket Fury: Table Tennis VR

Other announcements

All events
Game update23 Apr 2020Racket Fury 3.5 Update : Cross-Platform Multiplayer FixHello Everyone! Newest update is out! Fixed ➡️ Ball spawning issue in multiplayer matches Fixed ➡️ Cross-platform online issue with Steam users Arcade - Simulation score counting problem should also be fixed - check it out and let us know if all works fine 🙂 #OculusQuest #OclusRift #SteamVRRacket Fury: Table TenCommunity13 Aug 2019Ranking System - Yet another Racket Fury update!I am excited to let you know that Racket Fury’s got yet another update! The community here is so supportive and motivating that I couldn’t resist working on the feature lots of you brought up. So off you go! Enjoy the ranking system that works separately for arcade and sim mode :-) Here’s a complete list of improvements/fixes this update provides: · Ranking system! · Separate ranking for arcade…Racket Fury: Table TenCommunity5 Aug 2019Racket Fury 3.2 Major Physics Update!Hello Everyone! I have prepared a crucial update for you that focuses on paddle-ball bounce kinematics and ball smoothness improvement. As I could see some players were complaining about the simulation part of the game. I have rewritten the whole paddle-bounce kinematics which provides the whole new experience, especially in the Simulation Mode. Before it was hard to exchange even a few rallies…