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Racket Fury: Table Tennis VREventsRacket Fury: Table Tennis VR is fully released NOW!
Community

Racket Fury: Table Tennis VR is fully released NOW!

Racket Fury: Table Tennis VR · published 9 Nov 2017, 21:05 UTC

All eventsPlayers around this dateRead on Steam

Dear Racket Fury contestants,

You might know that Racket Fury has evolved a lot in the past months it has spent in Early Access. Following your invaluable and insightful suggestions and continually getting rid of lingering bugs, we’ve made sure the content is rich and immersive, while the gameplay is well-balanced and competitive.

Therefore, we’re ready to finally move out of Early Access with full Vive and Oculus support!

We can’t thank you enough for helping us reach this crucial moment. It’s been four months of community-driven development, and your support let us create the game accessible to everyone - either you’re a professional or a casual table tennis player.

Generally speaking, we tried to listen to community’s voice and hopefully, you can notice big and small improvements and fixes you’ve asked for.

A full list of changes:
# Improved AI behavior - Every shot the AI makes has some spin, like in real life
# Practice Mode PRO - This feature enables you to enhance your skills and become stronger with every match because from now on you can practice like a pro.
# Improved game dynamics - We basically removed the gaps between the point and your serve. Now you can start an exchange without further ado ;-)
# Additional mode: Arcade Mode for casual players - Apart from Full Simulation mode that offers pure accuracy, we also introduced Arcade Mode that provides gameplay assist. In arcade mode, your reflexes and tactics are top priorities and they’re of much greater importance than your skills.
# Extended in-game content - There are now two campaigns to go through - Full Simulation and Arcade Mode
#Fixed multiplayer physics issue
#Two New sceneries
#Chinese localization

Changes from last update:
#Added new space scenery
#Fixed random AI returning balls from wrong positions
#Improved Paddle Angular Velocity interpretations
#Added Oculus support

We’re curious to know what you think about Racket Fury in full package.

Once again - thank you for joining us in this journey and we wish you all the best in Racket Fury tournament! ;-)

More from Racket Fury: Table Tennis VR

Other announcements

All events
Game update23 Apr 2020Racket Fury 3.5 Update : Cross-Platform Multiplayer FixHello Everyone! Newest update is out! Fixed ➡️ Ball spawning issue in multiplayer matches Fixed ➡️ Cross-platform online issue with Steam users Arcade - Simulation score counting problem should also be fixed - check it out and let us know if all works fine 🙂 #OculusQuest #OclusRift #SteamVRRacket Fury: Table TenCommunity13 Aug 2019Ranking System - Yet another Racket Fury update!I am excited to let you know that Racket Fury’s got yet another update! The community here is so supportive and motivating that I couldn’t resist working on the feature lots of you brought up. So off you go! Enjoy the ranking system that works separately for arcade and sim mode :-) Here’s a complete list of improvements/fixes this update provides: · Ranking system! · Separate ranking for arcade…Racket Fury: Table TenCommunity5 Aug 2019Racket Fury 3.2 Major Physics Update!Hello Everyone! I have prepared a crucial update for you that focuses on paddle-ball bounce kinematics and ball smoothness improvement. As I could see some players were complaining about the simulation part of the game. I have rewritten the whole paddle-bounce kinematics which provides the whole new experience, especially in the Simulation Mode. Before it was hard to exchange even a few rallies…