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The Repopulation›Events›April - May Update: Water Water Everywhere
Community

April - May Update: Water Water Everywhere

The Repopulation · published 7 years ago

All eventsPlayers around this dateRead on Steam

April - May Update: Water Water Everywhere
READ THE FULL ARTICLE HERE: https://therepopulation.com/news/updates/april-may-update-water-water-everywhere

Good Sunday! We want to apologize for the late update. As many of you know we had a bit of an incident at the office. A water main for the fire suppression system went, and sadly, it rained down on half the office.

Though it is late and not quite what we had planned, here is the update for April's updates, changes and what is to come. In this update we will be covering current updates and fixes, container and inventory system, LOD's and their benefits, more art development, basic crafting system redesign, updating ability system documentation, and more.

Water Water Everywhere!:


Several of our PCs including mine were damaged and currently waiting on insurance to get back with us for the repairs. At this time, I am the only one really affected by the water damage and has any real downtime. They had put four industrial fans throughout the office to try to help dry things out.

The good news is with the Repop team being remote this has not affected their work in any way for Repop design, testing, and development.

Container System and Inventor

Inventory is a popular discussion, due in part to its lack of availability in its current state in-game. We have been going over several options and designs to find the perfect type of inventory, as well as a more optimized approach for the entire container system.

Artwork


Despite the setback of some of the artwork being on hold till the office and such is put back together, we have accomplished a lot over the last month. The LOD’s for the new village adobe buildings are finished, as well as the first run for the Nation Embassies.

LOD'S Galore!

One of the first things that I noticed was that Repop did not have much art that included LODs. Levels of Detail, or LODs, are used for optimizing an entire game scene.

In our case, it is used for multiple areas that are connected and helps to keep the total number of polygons and vertices down at distance. This improves performance by limiting the amount that needs to be loaded by the game as you move around the world. For those interested, here is some more detailed information...

Current and upcoming work


Skills

Recently we've set our sights on prepping for the revamp of the Ability system. This includes documenting the existing system, and abilities. During this process, we realized there are many abilities that exist as duplications in the back end. After reviewing the documentation we began refining the information in order to begin planning basic ability changes.

Crafting

First, we want to thank everyone that has helped with feedback, input, bug reports and suggestions regarding crafting. Much thanks to both the old and new players. Your feedback has played an integral part in the redesign to keep the spirit of The Repopulation crafting alive.

We'd like to share with you a very brief and basic overview of some of the coming changes. We hope you enjoy the small teaser and look forward to your input. This is one of our more labor-intensive systems to revamp.

READ THE FULL ARTICLE HERE: https://therepopulation.com/news/updates/april-may-update-water-water-everywhere

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