
READ THE FULL ARTICLE HERE: https://therepopulation.com/news/updates/may-update-lets-talk-crafting
Good day community! We hope your Friday is off to a good start, and that today’s update is a positive addition to your day. Earlier in May, we released a brief update which included news of an issue with our main office and crafting. This update will launch from those topics.
The watery woes of our office endeavor have been resolved, and Sarrene has returned to her office. It will still be a short time before all of the damaged equipment is up and running again.
However, this hasn’t stopped the team from continuing work. As mentioned in the previous update work on the crafting system design has been ongoing. Work on other supporting systems has continued as well.
One of our community members recently gave feedback on a few key topics that we thought we might elaborate on slightly today that cover a combination of systems. Our team would like to thank them and the community for all the feedback they provide. So this months update will focus on The Repopulations crafting and related systems. The crafting image is from 2013. We used that as an example because we want to get back to the original vision of The Repopulation's in depth crafting without the bloated confusion for new players.
These three topics will be briefly covered via different supporting topics below. Our goal with the revamp of systems including crafting is to build a community. Being a sandbox game should give players a multitude of options when planning gameplay. Which means a cookie cutter crafting system will not work for this goal. Players need the ability to be flexible and gain the knowledge and skills that best support their goal. To ensure this we’ve addressed such issues as:
We will be changing the definition of what Blueprints and Recipe mean in-game. With the new crafting system “recipes” will be organized in three categories for easier organization, searching, and sorting. These three categories are terms for recipes that will be saved into your crafting journal.

Currently, The Repopulation utilizes a single type of crafting machine. In an attempt to create more versatility and room for the players, we have elected to create additional crafting machine types and tools. This will work in favor of:
With the revamp of systems comes the task of balancing, and ensuring they work well with each other. This means considering how inventory is affected by items, and how those items affect harvesting. How does harvesting affect farming, and hydroponics? How do those, in turn, affect nutrition/buffs and recipes? How do those buffs affect the player and so on and so forth? Which is why you’ve probably noticed so many different topics and systems seem to be mentioned in parallel with each other.
READ THE FULL ARTICLE HERE: https://therepopulation.com/news/updates/may-update-lets-talk-crafting