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Farmer Against Potatoes IdleEventsMultiplayer Season 5 Just Started! Massive Rework It's Now Co-op!!!
Major update

Multiplayer Season 5 Just Started! Massive Rework It's Now Co-op!!!

Farmer Against Potatoes Idle · published 12 Jun 2026, 02:33 UTC

All eventsPlayers around this dateRead on Steam

MP CHANGES
• Reworked to now being coop for all players
• Boss rewards are now only affected by your damage
• Introduced Community Rewards, based on the total damage of all players
• Bosslevel now scales based on playerbase performance
• Charges are replaced with an energy system
• Leveling up restores 20% of max energy
• Added traits to bosses
• Added permanent buffs
• Added energy potions
• Removed consecutive hit upgrade
• Changed crit chance upgrade to be random
• Added crit-damage upgrade
• Added piercing upgrades for boss traits
• Exp is now awarded on hit instead with boss rewards
• Added upgrade to increase energy restore on levelup
• Tutorial updated and reset for everyone
• Infotext updated
• Enabled golden soul upgrades

Change
• Older phones/PC with 16GB RAM or less should have fewer issues caused by limited performance
• Contagion can now perform up to 3 LevelUps per Tick if the dmg is high enough
• Reduced the diminishing returns from PD/Fry Gem
• Class Change in T1+ now results in Eternal instead of Easy

Fixes
• Fixed an issue where a World 2 Easy enemy went missing. The unit has been recovered and returned to active duty.
• Fixed an issue where loading a subclass talent loadout did not auto-fill until fully completed
• Fixed Protein Gem Milestone
• Fixed an issue that caused Potato/Skull Take Away in T1+ to not be granted for free
• Fixed an issue where the material conversion confirmation popup could fail to open in Korean.

Misc
• Subclass Auto Talent assignment is now also triggered when reaching A50 instead of only on the next level up
• Fixed inconsistencies in various translations and other small typos
• Space Candy/Potato Skin displays are now always rounded down to avoid confusion
• RAM usage reduced by around ~20-25%
• Reduced and better distributed resource usage during startup.
• Fixed memory leaks 🎉

PS: if you have an issue with the multiplayer or the tutorial, try to update the game, we deployed a fix and now almost everything should work properly, we are still working on another small fix that should arrive tomorrow

As always, thank you for your continued support

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