Greetings fellow cultivators.
Here is another update with fixes and changes.
Most of these changes are from updates this week, with some changes in todays patch.
Today
- Fixed bug where sometimes disciples could be stuck in attempting breakthrough
- Fixed xp reward for Craft missions
- Fixed required skill for som job missions
- You can now see exact percentage for disciples current progress in their cultivation stage
- Fixed several problems with crafting
- Fixed problems with pills in Training pavilion
This Week
- Added array information on array strength and levels, give feedback if you want more information.
- Array Effect now shows your uncapped potential in (value) next to your array power.
- Crafting Orders now show active progression
- Added suggested cultivation to missions
- Added research type info under perk name
- Tweaked some values with quest success chance, might not be very noticeable.
- Fixed a bug where crafting quests didn't randomize the consumable.
- Elder filter for disciple picker
- Fixed faulty logic with filtering employed in elder selector
- Crafting orders list should now stop reselecting stuff, allowing you to remove some
- Fixed problem with yin and yang weapons being converted to spirit weapons upon crafting. There was an old stop I had forgotten to remove after I changed my mind on craftable elements