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Shattered Pixel Dungeon›Events›v3.3.5
Game update

v3.3.5

Shattered Pixel Dungeon · published 7 months ago · build 21792022

All eventsPlayers around this dateRead on Steam

Hey folks, I've just patched Shattered Pixel Dungeon to v3.3.5!

This is another relatively small patch, with most of the changes under the hood. One major addition has been made to the tester are for the upcoming quest though, there are now some enemies there! They mainly exist to test out new enemy AI logic that's meant to better facilitate stealth gameplay.

Here's a full list of changes:



Quest Area Enemies


The quest tester area now has a tester hazard: Marsupial rats!

The rats won't put up much of a fight of course, even with your gear removed, but you can use them to get an idea of how enemies will work in the vault. Enemy AI in the vault has been changed to be much more exploitable for stealth gameplay, including a new 'investigating' AI state and wandering enemies not being able to see very far behind themselves as they move.

There's also a few new room types in the tester area, to demonstrate enemies in different situations.

Expect to see more room layouts and tester hazards in future patches.

Misc. Changes


- The in-game randomize buttons now blink white as a reminder if the player is currently qualified for the randomized victory badge and outside of the very start of a run.
- Slightly improved the visual for the existing 'alerted' and 'target lost' thought bubbles.
- The Gnoll Geomancer is now willing to switch targets if its current target isn't within attacking range.
- Necromancers will now move their skeleton (instead of trying and failing to push) if they attempt to summon on top of an immobile enemy.

BugFixes


Fixed the following bugs:
Caused by v3.3:
- Rare freeze bugs when descending to the vault tester area
- Rare crash bugs

Existed prior v3.3:
- Exploit where Warrior could refund his shield cooldown by unequipping armor at the right time
- Exploit where Gladiator could cancel fury partway through, refunding remaining combo
- Distortion traps never spawning certain rare enemies
- Grass generated from ember after a garden room burns not being burnable until after save/load (speed of grass recovery has been adjusted to prevent permanent fires)
- Rare cases where liquid metal could have a quantity of 0
- Specific cases where helpful tipped darts could deal damage to allies

More from Shattered Pixel Dungeon

Other announcements

All events
Community15 Aug 2026Coming Soon to Shattered: The Vault Quest!(For the best viewing experience, please read the original copy of this post on Shatteredpixel.com) Hey Dungeoneers, after far too long of a wait, v4.0.0 is finally ready for beta! This update ended up ballooning in size from just adding a new quest, I'd say it's arguably Shattered's biggest update yet at this point! There's a massive new quest, a bunch of new in-game art, 6 new enchantments, a…Community28 Jul 2026Status Update: v4.0 Beta Soon!(For the best viewing experience, please read the original copy of this post on Shatteredpixel.com) Hey Dungeoneers, time for a little update! Just about 2 months ago I gave an ETA that v4.0 would be ready for beta in July, hopefully earlier in the month. We're now reaching the end of July, so how's that looking? v4.0 is extremely close to being beta-ready, but to ensure that it's not rushed (a…Community1 Jun 2026Coming Soon to Shattered: New Enchants and Pixel Art!(For the best viewing experience, please read the original copy of this post on Shatteredpixel.com) Hey folks! Sorry for the extended wait, I'm back with some news on v4.0 and a new ETA! Unfortunately v4.0 is still a little ways out, it's ended up as a much bigger update than expected! Currently I estimate that v4.0 will ready for beta sometime in July , hopefully earlier in the month. In this…