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Victory Road Playtest›Events›Patch 0.3.6
Game update

Patch 0.3.6

Victory Road Playtest · published 11 months ago · build 20230003

All eventsPlayers around this dateRead on Steam

Overview


This week has some larger fixes for subsequent playthroughs during the same session. Various choices were being carried over even after starting a new run.
I've also added a new temporary "City" battle scene to certain events while the final art is being completed. Would appreciated any feedback on the new screen transitions.

Changes


- Fixed bug with card removal and subsequent runs during same session
- Fixed a bug with the "Runestone Shell" trait and subsequent runs during same session
- Update the "Cave-in" event to include labels above each stone
- Venom attacks have been reworked and nerfed for enemy Gritnaw, Terrapede, Terravile and Octumbra
- Added new screen transitions
- Added new placeholder "City" battle scene

More from Victory Road Playtest

Other announcements

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Victory Road PlaytestGame update17 May 2026Patch V0.4.9.1Overview This week, we have some very exciting updates! Weather has made it's way to the game. You'll noticed that at the start of the battle, a weather type will be set which can either hinder or help you and your enemies. This will help add further randomness to battles. Also, be on the lookout for cards that can change the weather! The second big update is to the UI available in a battle. Mo…Victory Road PlaytestGame update9 Apr 2026Patch 0.4.8Overview This week, a ton of updates. Card visuals have changed, additional card info for statuses produced by a card has been added, upgrade preview toggle for cards, a new creature Harefew added to early fights, all bosses have art and have been scaled for act 1,2 and 3, new water shader for aqua cards, a sticker limit for cards and a bunch of other smaller changes. We are hopefully getting p…Victory Road PlaytestGame update19 Mar 2026Patch 0.4.7Overview This week, I've worked on a variety of updates and QOL. We have new sticker texture that better reflects what each one can do, new rarity colors to help unify all obtainable items in the game (Cards, Traits, Stickers, Crowns), new "Quills" status that works similar to a thorns mechanic + updated "Quilluff" enemy to apply that status to itself and updates to the world map (Legend, Map D…