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77p egg: Eggwife PlaytestEventsUpdate 0.77.36RD2
In-game event

Update 0.77.36RD2

77p egg: Eggwife Playtest · published 17 Aug 2021, 01:55 UTC

All eventsPlayers around this dateRead on Steam

I am absolutely not going to categorise this into "fixes" "features" etc. There's too many and I'm sleepy.
Okay..

One glaring issue right now: The PISSCO boss doesn't puke in built versions of the game. He can still be defeated but it's obviously way more trivial and crappy. We're looking into why this has suddenly decided to happen but it's very frustrato because he works fine in editor, just not here.

  • Blood and other liquid particles don't spawn quite as many puddles, but they're now a bit larger.
  • Added hit confirmation effect to crosshair + sound.
  • Fire and toxic puddles now carry data for who was responsible for spawning them (so hit confirmations work when you burn stuff or hurt stuff with puddles).
  • Applicator buffed - 101 base damage, up from 60.
  • Humans now have louder and more dynamic gib sounds.
  • Crossbowner buffed - Alt fire hit radius increased after first bounce; now carries 26 bolts, up from 16.
  • Fixed a number of issues with kicking by moving it over to a projectile-based system.
  • New sounds for kicking.
  • Fixed some shitty lighting in apartment.
  • Supply crates now have 9HP, down from 20HP.
  • Sofa cushions don't collide with egg any more.
  • Fixed projectiles producing hit emitters even when they're just rolling on the floor. This was very bad lol.
  • Plates now just use a static mesh and break into a particle effect instead of the janky breakable mesh system.
  • Fixed switch and button sounds not being spacial.
  • Fixed sounds getting stuck in slow motion if you die in slow motion but respawn before the slowmo was triggered.
  • Locked door jostle sounds that play when you walk into them now also play when the door is shot, kicked, pissed on, etc.
  • Moved weapons in apartment in hopes the player will actually pick them up.
  • Enemies now use a new trace channel to detect stuff.
  • Fixed game being able to be saved after dying.
  • Buffed Testicle boss' health.
  • Player can no longer receive damage from multiple toxic puddles at once (but enemies still can nyeh heh heh).
  • Hard mode now also has infinite lives.
  • Fixed some projectile types never despawning.
  • Slightly improved volume differences between various music tracks.
  • Imported a new options menu from the Epic Store.
  • Removed it.
  • Shitgun has a little bit of kickback.
  • Fixed Sewer piss mixers not saving their on/off state.
  • Fixed fire extinguishers not saving their state.
  • Fixed having to re-enter special liquid volumes to regain their given effects.
  • Cultists will delete their melee prop on death.
  • "Press fire to continue" text moved away from the crosshair a bit.
  • Fixed some Pissface sounds not being spacialised.
  • Changed the colours and scales of Soul Eggs to hopefully better represent their given health values.
  • Books are now static.
  • Fixed having to press USE twice to read a book. Hopefully.
  • Potty Cannon buff - Alt fire tubs now explode into a lot more liquid.
  • Fixed Little Shits sometimes still animating after death.
  • "Made cum a bit more like cum" - That's what the git commit says okay, I don't remember what I did.
  • Fixed screen wobble from vomiting going on for 25 seconds even if the vomit debuff doesn't.
  • Reduced vomit debuff from trashcans from 25 to 12 seconds.
  • Fixed the pootank that always gets stuck on the Sewer Depths thin hallways.
  • Farm level terrain converted to low poly BSP instead of Unreal's terrain system. One bullet point doesn't do justice to how much fucking work this was.
  • Added cull distances to various small objects.
  • Fixed drinks cans not displaying our given eat messages.
  • Milkigun tweaks for optimisation, feel, and effectiveness.
  • Humans now gib at -50HP.
  • PISSCO Boss improvements (except for the fact that he doesn't fucking function right now): Spawns gore on death. Exposes a pissface on death. Projectiles aim better and have particle effects.
  • Nailguns priority swapped.
  • Fixed being able to suddenly die in the apartment staff room.
  • Sheffie now saves when the intro cutscene finishes.
  • Sheffie now has multiple voice lines to remind the player what to do.
  • Sheffie has more humans.
  • Sheffie now has a guitar shop.
  • Fixed Pooges not saving any modified colours, collision profiles, or voice lines.
  • Pisstol now displays an infinite symbol in the ammo count.
  • Pisstol now has an alt fire that dribbles piss. Mostly the same as regular pissing but goes farther.
  • Pisstol buff: Primary fire damaged now 8, up from 4.
  • Fire is brighter.
  • Added Little Shits to Sewer Depths boss computer room.
  • Added a Pisstol in the vent before the PISSCO boss, just in case.
  • Lighting is never considered for saving.
  • Egg now has one liners for when enemies are killed.
  • Fixed projectile emitters getting stuck in walls.
  • Message displays when you try to pick up ammo but you're full.
  • If a puddle on a ceiling or wall drips, it will spawn another beneath it.
  • Fixed showers' water colliding with invisible volumes.
  • Fixed Little Shit having a piece of corn that stretches whenever its nose moves.
  • Fixed a few invisible volumes that were blocking enemy visibility.
  • Pissfaces can see and hear further. This might have been a mistake.
  • Sewer 2nd fight room expanded.
  • Added some foods.
  • FertiLauncher now has an alt-fire that fires mini homing rockets.
  • More ammo in farm.
  • Cow gibs no longer block visibility or other pawns.
  • Partially fixed electronic objects sometimes not saving their state properly.
  • Fertilauncher gives 20 ammo instead of 10 on pickup.
  • Partially fixed tampon helicopters losing the player and flying away.
  • Enemies should less-frequently get stuck inside each other when spawning in a monster closet.
  • Fixed a few specific humans walking about when they shouldn't be.
  • PooTanks should work more reliably in fight arenas.

Phew.

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