If summer vibes haven’t reached you yet, you’ll feel them now, honey. HERE WE GO!
https://i.imgur.com/KREH7hG.mp4
No summer vibes, but mosquito bites? Time to have both!

We couldn’t start this update without thanking all Kickstarter backers who played NetherWorld's boss beta (and also happy you liked it that much!). It’s been 2 months since its launch, and their feedback has helped us a lot improving and fixing certain aspects of the fights.
https://i.imgur.com/4ugGtfq.mp4

We’re glad to announce that we’ve started the production of the remaining bosses:
Hope we can show you some cool footage soon!
Meanwhile, here’s some “Making Of” footage from one of Xenus -the Neon Lizard- attacks:
https://i.imgur.com/jF90xX0.mp4

We’ve done tons of changes and improvements to this roguelike-ish minigame, so here’s a summary:
https://i.imgur.com/UmzC5xi.mp4
https://i.imgur.com/PVFu6qe.mp4
We’ve been working on the UI as well as testing it in one of the scenarios (you’ll be able to participate in every bar you find).
https://i.imgur.com/dqSYnw9.mp4
Avoid coffee or your “Wasted bar” will decrease!

Thanks to our procedural pixel arms system, we’ve been adding reloading animations for every weapon.

This system is the same we use for object throwing!
https://i.imgur.com/URx5OKv.mp4

During the last updates you’ve heard us focusing a lot on minigames and bosses, but what about the main story? Well… We’ve:
https://i.imgur.com/iv9uTlZ.mp4
Some scenarios will look different in many ways when you come back during the story.
Talking about improvements...
https://store.steampowered.com/app/672420

If you have any questions or insults, please comment below or send us a mail to [email protected].
Thanks so much for your support, have a grrrrrreat summer and see you in the next devblog!
Hungry Pixel team