Update April 28, 2026
It's Guild Wars 21st anniversary today. We're celebrating with new content and a balance update!
Content
- New Prophecies dungeon - Another new dungeon for the Prophecies campaign! The post-Searing version of the dungeon is available now in Reforged mode. To reach the dungeon:
- Make sure you're playing in Reforged mode.
- Complete Althea's Ashes.
- Travel through the Breach to reach Piken Square.
- Find Ghost of Althea in the Breach to start the new quest chain.
- Characters created in all campaigns can play this content once they are able to get to Piken Square.
Ghost of Althea - Ghost of Althea can now be unlocked as a hero for characters in Reforged mode by completing the new post-Searing dungeon.Note: Reforged mode is still in Alpha and there are some known issues, like name overlaps for Ghost of Althea in certain situations.Known issuesNew minis reuse existing icons that don't match.New minis do not interact with the Hall of Monuments.Spanish translation is delayed and will be posted in a day or two. Sorry!Balance updates
Assassin
- Deadly Haste: Reduced energy cost from 10 to 5, increased recharge speed of half-ranged spells from 5..50 to 5..60
- Golden Skull Strike: Changed daze effect time from 1..5 to 1..12
- Mantis Touch: Increased recharge time from 15 to 20, removed lead attack requirement, changed type from Spell to Trick
- Mark of Insecurity: Increased health degeneration from 1..3 to 1..5, reduced non-assassin skill disable from 10 seconds to 5 seconds
- Scorpion Wire: Reduced activation distance from 100' to 75'
- Shadow Fang: Reduced recharge time from 45 to 20
- Shadow Prison: Reduced recharge time from 25 to 15
- Shadow Shroud: Reduced energy cost from 10 to 5, reduced activation time from 1 to 0.25
- Shadowy Burden: Increased armor reduction from flat 20 to 20..30
- Shameful Fear: Reduced activation time from 2 to 1
- Siphon Speed: Changed activation range from half to full
Dervish
Elementalist
- Energy Boon: Reduced recharge time from 20 to 12
- Ether Prism: Reduced recharge time from 25 to 20
- Iron Mist: Increased Air Magic spell activation/recharge time bonus from 25 to 33, reduced Overcast penalty from 3 to 2
- Magnetic Surge: Reduced activation time from 1.5 to 1
- Vapor Blade: Reduced energy cost from 10 to 5
Mesmer
- Hex Eater Signet: Reduced recharge time from 25 to 15
- Price of Pride: Reduced activation time from 2 to 1, changed duration from 5..20 to flat 5, changed energy loss from 1..7 to 3..15
- Recurring Insecurity: Reduced duration from 10 to 5, reduced recharge time from 10 to 3, increased health degeneration from 1..5 to 1..6
- Signet of Recall: Reduced activation time from 1 to 0.25, reduced duration from 10 to 6
- Sum of All Fears: Reduced activation time from 2 to 1.5
Monk
- Air of Enchantment: Increased energy reduction on casting enchantments on affected ally from 5 to 10
- Balthazar's Pendulum: Increased duration from 5..10 to 5..25
- Healer's Covenant: Reduced heal health reduction from 25 to 20, changed energy cost reduction from 1..3 to 1..4
- Martyr: Reduced activation time from 1 to 0.25
- Release Enchantments: Reduced activation time from 1 to 0.25
- Scourge Enchantment: Reduced activation time from 2 to 1.5
- Signet of Removal: Reduced activation time from 1 to 0.25
- Smiter's Boon (PvP): Increased recharge time from 89 to 90
- Spell Shield: Reduced activation time from 2 to 1, changed skill disable duration from 10..5 to 8..4
- Supportive Spirit: Changed knocked down heal amount from 5..35 to 5..50
- Withdraw Hexes: Reduced energy cost from 15 to 5, changed additional recharge seconds increased from 20..5 to 2, added chance to fail if Divine Favor is less than 5
Necromancer
- All Wells can now sacrifice 66% health to activate if there is not a corpse nearby.
- Blood Drinker: Reduced effect time from 10 to 6, increased health threshold from 50% to 90%
- Cacophony: Reduced activation time from 2 to 1, increased duration from 10 to 15
- Depravity: Reduced activation time from 2 to 1
- Enfeebling Touch: Reduced recharge time from 5 to 3, changed health loss from 5..50 to 5..65
- Gaze of Contempt: Reduced recharge time from 15 to 10
- Meekness: Reduced activation time from 2 to 1, increased recharge time from 15 to 20
- Soul Leech: Increased energy cost from 10 to 15, reduced activation time from 2 to 1, reduced recharge time from 15 to 7
- Tainted Flesh: Now affects all allies in the area
- Weaken Knees: Reduced recharge time from 10 to 5, changed damage while moving from 5..10 to 5..20
- Wither: Reduced activation time from 2 to 1, reduced recharge time from 10 to 5
Paragon
- Angelic Bond: Reduced recharge time from 30 to 15
- Awe: Changed activation range from half to full
- "Brace Yourself!" (PvP): Reduced recharge time from 12 to 8, changed nearby foe damage from 15..75 to 15..90
- Finale of Restoration (PvP): Reduced recharge time from 20 to 10
- Glowing Signet: Reduced recharge time from 20 to 15
- Harrier's Toss (PvE & PvP): Changed damage from 5..30 to 5..40
- "Help Me!": Renamed to "Help!", can now target allies
- "Lead the Way!": Reduced energy cost from 10 to 5, increased maximum possible time from 20 to 30 seconds
- "Make Your Time!": Changed max possible adrenaline from 1..5 to 1..8, now 2 strikes of adrenaline gained per party member in earshot
- Spear Swipe: Reduced energy cost from 10 to 5
Ranger
- Archer's Signet: Increased condition duration increase from 100 to 150
- Crippling Shot: Reduced recharge time from 4 to 2, changed duration of condition from 1..11 to 1..12
- Pounce: Reduced recharge time from 20 to 15
- Revive Animal: Reduced activation time from 6 to 0.25, reduced recharge time from 20 to 5
- Scavenger's Focus: Reduced recharge time from 20 to 12
- Seeking Arrows: Reduced energy cost from 15 to 10, reduced recharge time from 20 to 15
- Smoke Trap: Reduced recharge time from 20 to 15
- Snare: Reduced activation time from 2 to 1.5, reduced recharge time from 20 to 15
- Quick Shot: Reduced activation time from 1 to 0.5
- Trapper's Focus: Changed effect time from 12..24 to 12..36, changed Wilderness Survival attribute gain from 0..2 to 0..4
Ritualist
Warrior
- Bull's Charge: Changed duration from 5..11 to 1..7, reduced recharge time from 20 to 12, increased movement bonus from 33% to 50%
- Decapitate: Changed skill disable duration from 5..70 to 5..80
- Distracting Strike: Increased skill disable duration from 20 to 30
- Grapple: Reduced recharge time from 12 to 8
- Primal Rage: Changed energy cost to 5, removed adrenaline cost, changed duration from 1..15 to 1..9, reduced recharge time from 10 to 4, increased movement bonus from 25% to 33%
- Quivering Blade: Increased daze duration from 5 to 10
- Shove: Reduced recharge time from 15 to 10
- Skull Crack: Reduced adrenaline cost from 9 to 6, reduced activation time from 0.5 to 0.25
- Steady Stance: Reduced recharge time from 6 to 4, changed adrenaline gain from 1..3 to 1..4
- "Victory Is Mine!": Reduced recharge time from 15 to 10