In-game event

Devlog #02

Pratfall · published

Thank you all so much for the incredible support! We've passed 11,000+ wishlists, 25,000+ unique demo players and reached a 96% positive rating!!!

We’ve seen a lot of questions about the release date. We’ll share that very soon in a separate post. For now, here’s what we’ve been working on for the full release:

New Enemies

Your most requested feature is finally here: enemies! We’ve added three types of bats and a giant worm. We are already looking forward to your clips.

New UI

We’ve completely overhauled the UI. The demo was still using placeholder elements. Now everything has been redesigned to be cleaner, more readable, and much more polished.

New Items

We’ve added new tools to play with and brought back a fan favorite:

  • Extractor Throw it onto a surface to generate clods based on the material. For example, use it to generate Cheese Clods that generate more cheese material when thrown. We are excited to see what you come up with.

  • Long Range Warp Teleports the most distant player to the impact point. Perfect for teamwork… or chaos

  • Zipline Launcher (returning) Now fully implemented and ready to use

Weekly Challenge Mode

We’re introducing a brand new weekly challenge mode:

  • A fixed cave seed for everyone, changing weekly

  • Compete globally or with friends for the fastest time

  • Biomes will rotate each week: Dirt → Ice → Lava

  • Shorter runs (300m depth) for speedrunning

Everything is consistent, from item drops to lava flow. So if you want, you can optimize and route the perfect run.

A leaderboard in the park lets you compare times, and we’re also working on a Discord bot to share the results with our community.

More Changes

  • Biome lengths rebalanced for better pacing:

    • Dirt Cave: 500m

    • Ice Cave: 600m

    • Lava Cave: 300m

  • More cosmetics

    • Some available from the start

    • More unlocked via 25 achievements

  • GIF Exporter

    • Share your runs easily

  • Bug fixes & performance improvements

    • Some already live in the demo

What We're Working On

We’re in the final stretch! Right now we’re:

  • Replacing placeholder assets with final models

  • Adding more emotes

  • Polishing the ending so you can properly celebrate rescuing your dog

  • More performance optimisations and bugfixing

Demo & Playtest Plans

  • The demo will stay up until shortly before release, but we are not planning on major updates for it

  • Before release, we’ll stop the playtest and use it to provide keys for the full version for content creators.

Thank you to everyone who playtested and gave us feedback! <3 There is still some time left until we stop the playtest though so keep playing and keep sending that feedback :).

If you’re a creator and want to cover the game, join our Discord and reach out!

Thank You!

Thanks again to everyone who played, shared feedback, and wishlisted the game. We can’t wait for you to experience the full version!

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