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Rhell: Warped Worlds & Troubled TimesEventsRune Records: NPCs Before and After; 1 Month To Go!
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Rune Records: NPCs Before and After; 1 Month To Go!

Rhell: Warped Worlds & Troubled Times · published 12 Feb 2026, 18:00 UTC

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Welcome back to this week's Rune Record! We're bringing you this week's edition a day early instead of the regularly scheduled Fridays for one very special reason: Today marks ONE MONTH exactly until the launch of Rhell: Warped Worlds & Troubled Times! Time is flying folks, next thing we know you're all already playing the game and showing us your unique spell combinations!

But enough of the appetizers, moving on to the pièce de résistance - this week's Rune Record! Following on from last week's before and afters, we're showing off how the NPCs have developed over time!

For the vast majority of NPCs in Rhell's world, they do not actually have any concept art! Since I make everything in Rhell entirely by myself, I already have a pretty good idea of what I want the characters to look like in my head before I even draw them. So every time I sit down and try to make concept art, I end up making the finished version of a character instead. 

However this doesn't mean there isn't any concept art for NPCs - two NPCs are very special in different ways, and because of this ended up getting some concept art and early designs made for them.

Delah Roe (the NPC you find in the first town area) actually went through the biggest change! Originally, I wanted them to be a cool, imposing dragon. I drew out and fully animated this design before looking at it and thinking, ‘wow, they just look kind of dumb.’ The design felt very generic and too out of place in Rhell’s world to me. I mean, they were basically just a dragon… So I redesigned Delah Roe completely! If you ever wondered what the deal with Delah Roe’s wing cape was, it is because originally they were a dragon. 

And the other NPC to receive concept and early art is Langli (that weird hat you find in the library!) Langli had early concept art made for two reasons - the first is that Langli was the first ever NPC I designed in Rhell! And because of this, I really wanted to get a good basis for what NPCs would look like in my world. Also, at this point I couldn't decide if I wanted NPCs to be 2D sprites or 3D models, and designing Langli in this way really helped solidify my feelings on NPCs being 2D sprites just like Rhell. 

The second reason Langli got concept art is… because Langli is my favourite character. I know a mother shouldn't pick a favourite child, but I have, and it's Langli. 

That's all for this week, spellcasters! Stay tuned for next week's edition of Rune Records and let us know how you're enjoying the demo!

P.S., We'll be in Next Fest so tell everyone you know! A little bit of support goes a long way <3

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Sale6 Aug 2026🎉 Rhell is on SALE for Tiny Teams 2026! 🎉Hello Rhell-ians!! We’re excited to announce that Rhell is a part of Tiny Teams 2026 and is also on 35% SALE 😀 Grab your copy of Rhell: Warped Worlds and Troubled Times for a multi solution puzzle adventure where everyone in the world has vanished except for 12 people. Can you solve the mystery? 🤔 Good luck and have fun! 🪄Game update8 Jul 2026Hotfix 1.4.7welcome to the really really obscure fixes update -shell buttons in the reef will all correctly allow automatons to press them -harmony hall doorway can be passed though both ways when rhell is flattened -rhell can stand on gear doorways when they are moving -fixed collision bugs if rhell is at max size and max speed -rhell will have an easier time walking over objects when at larger sizes -spr…Major update7 May 2026Rhells Randomizer Update!Welcome to the first MAJOR RHELL UPDATE! This update is all about the new changes to the randomizer mode, adding in a bunch of new options You can access these options when creating a new randomizer save file, and these new features include · A difficulty setting for how intense you want the logic of the randomizer to be. With an option to disable the logic and fully shuffle every item randomly…