Fallout 76 Public Test Server · published

General
Adjusted reward pools for Activities and Public Events based on feedback received.
Distinguished Guests
Increased the health pools of the Wait Staff.
Project Beanstalk
Pharmabot JD-7E can no longer be crippled.
Hordes
Now named as an Activity when they appear.
Developer Note: While we originally had intended to disable Hordes with this patch, they will still activate at times when this update releases. These will not interfere in any way with the newer Activity rotation being introduced with this update.
One Violent Night
Fixed an issue where the Nightstalker could spawn higher than the intended level (125).
Dropped Connection
Fixed an issue where some characters were unable to interact with the satellites.
Enclave Activities (All)
Fixed an issue where these were triggering every 40 minutes instead of the expected 20 minutes.
Removed the +10 Damage/Energy Resistance and -10 Action Points effect from the Enclave Secret Operative Underarmor.
Legendary Armor Mods
The Mutant's legendary armor mod now scales with mutation count and now caps at 5% reduced damage with 16 mutations.
The Heavyweight's legendary armor mod now reaches its 10% reduced damage at 150% carry weight.
The Lucid legendary armor mod now stacks multiplicatively per piece.
Adjusted the Vanguard legendary armor mod to scale more smoothly and offer more of its damage reduction with lower health.
Rad-X radiation resistance: 200 -> 600.
Rad-X: Diluted radiation resistance: 100 -> 250.
Med-X damage resistance: 25 -> 125.
Fixed an issue where the Lucid legendary weapon mod was adding additional range to weapons.
Fixed an issue with the description for the Gourmand's Legendary weapon mod description when viewed by Ghoul players.
Fixed an issue where the Blood Luster effect didn't work with certain weapons' bleed mods.
New Supply Caches have been added to the PTS Locker and PTS Loadouts.
Fixed an issue that was preventing Cryo damage from applying its slow effect.
Increased the damage of the Gauss Minigun (42 -> 53) and removed the Overheat mechanic.
Dev Note: The removal of Overheat is a temporary change and we'll be reevaluating this in a later update.
Fixed an issue where the Glowing legendary weapon mod was adding additional range to weapons.
Fixed incorrect damage assignments on NPC War Drum, Meat Hook, and Cryolator.
Addressed an issue that caused non-physical damage to be incorrect.