
Hey Yarden GRIME director here! Here's the 2nd patch notes for the GRIME II demo.
This is a smaller patch to address a few other things before we re-focus back on the full game.
That isn't to say that we won't implement many more of your requests in a later future patch, we still aim to make improvements to:
UI controls.
Give you more freedom with keybindings,
Polish control of the player, including experimenting with giving you a measure of control over how much an attack moves you forward.
Balancing.
A difficulty option of sorts.
And obviously, much, much more.
When these improvements are finally brought to the Demo again, it will also include more NEW content!
Now, with that out of the way, unto the patch notes:
Localization - Sweeping updates to localization across the demo texts.
Map reveal - updated again, the player's discovery range is larger now.
UI & Keybinding:
Can no longer switch tabs within the surrogate menu while equipping Molds using a controller.
Weapons can no longer be unequipped in the 'Molds' section of the Surrogate menu.
Fixed the 'Cancel' button in the 'Control' section when attempting to rebind keys.
Various bug fixes:
Player NOW can't attempt to parry multiple times in air. Unless they successfully parried something.
Maul Axe Special attack now properly deals continuous damage to Frail Shell.
Fixed the side notifications displaying the incorrect image for the obtained item.
Fixed an issue where the player gets stuck mid-air when doing a plunging attack.
Rage attack tutorial message should no longer mention the rage state.
Fixed a bug of the player suddenly bursting and re-appearing a distance away when dashing under low wall.
And several more.