
Hello, this is the Midnight Study development team.
This update includes improvements to the aiming system, talisman/relic logic, finalization of monster designs, bug fixes, and several other enhancements.
Added interpolation animation during aiming to create smoother control feedback.
Changed aiming camera behavior from zoom-in → zoom-out for improved visibility.
Improved the character selection screen to display unlock reward item types and quantities.
Final designs for all Act 3 monsters are now complete.
Fixed an issue where monsters that generate their own pattern icons would still show them even when enemy intent was hidden.
Fixed a bug where Noaengseol’s debuff talisman icon appeared abnormally small.
Fixed an issue where Bulgasari’s Iron Smash stack-up animation could be canceled when used with “Mark of Absorption.”
Fixed the counting logic for “hit N talismans at once” conditions for
Arrow of Purification
Five-colored Talisman.
Fixed an issue where the second shot would be counted incorrectly when using an item that grants one additional shot.
Updated the relic “Hunter’s Hook”:
Deal 30+ damage → apply Vulnerable 1
changed to
Deal 20+ damage → restore 5 HP.
Updated keyword names for Oath of Souls Talisman and Penance Talisman.
Immortal Shell
Now stacks when multiple copies are used.
Added stacking buff text and improved keyword description.
Added a shop item refresh (reroll) system.
Sold-out slots are not rerolled.
After clearing battles, enhanced talismans may now appear as part of the reward options.
Jibakryeong (Bound Spirit) event effect changed:
Reduce max HP by 10% → Reduce current HP by 50%.
Improved duplicate-prevention logic for Mystery Events.
Fixed an issue where relic icon counts in treasure rooms did not update.
The Collector Ghost choices were changed:
Gold loss → Gold gain.
Added supplemental explanation to the Split keyword.
Added 4K resolution to the resolution options in Settings.
Thank you always for playing! 🌙
We will continue to improve Midnight Study and polish the overall experience.