Tempest Rising · published
We're excited to share that the next content update for Tempest Rising drops on Monday, October 6! We've outlined some of the new features and improvements below.
Our next batch of Skirmish and Custom maps have been built based on a few of our Campaign missions - each with their own unique layouts. The following Campaign missions have been reconstructed into multiplayer maps:
GDF Mission 2 - The Hornet’s Nest
GDF Mission 9 - Ancient Power
DYN Mission 3 - Redirection
We’re adding a highly requested new feature for our AI enemies in Skirmish and Custom matches; you will now have the option to set your preferred AI behavior. These are split into 3 behavior options:
Default
Defensive
Aggressive
Another requested feature we’re excited to be adding in our October 6 update is additional Custom Match Settings. These options will further let you customize your experience in Skirmish and Custom games.
Set Custom Game Speed for all players
Infinite Money/Intel
Infinite Power
Starting Veterancy
Disable/Enable Doctrines
We’re also continuing to make quality-of-life improvements to Tempest with each content update. Some of the improvements we’re adding in the next update are:
The ability to ‘Select All’ units of the same type
Same-type units will now be grouped in a numbered stack in the selection UI box
DYN Tempest Rig improvements, including a command to dismantle and redeploy at a new location automatically, without the hassle of waiting for the Rig Wheels to return first
A toggle option to skip non-combat units when selecting a large group of units
See you Monday, Commander. Over and out.
Our Discord server is the best place to share feedback and chat directly with our team and the rest of the Tempest Rising Community!
Submit tickets for technical support or bug reports to: sabr.gg/TempestSupport 🛠️