Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Deck of HauntsEventsDeck of Haunts future
Community

Deck of Haunts future

Deck of Haunts · published 12 Mar 2026, 09:45 UTC

All eventsPlayers around this dateRead on Steam

While you are trying your best to kill or drive every visitor you get insane, we're working on more tools for you to do so.
We thought it would be nice to lay out a few things that Deck of Haunts will be getting in the future, through free updates!

A few big things

Mission system

The biggest thing we're working on at the moment is a mission system. It's something we think will greatly add to the meta-progression feel, while also giving players specific targets to achieve apart from surviving/growing.

Rewards for missions will not be linked to your current XP-level, so any unlocks you get through missions, you'll be able to immediately play with.

We'll have two different systems:

  1. Curated missions: These will be very specific missions that are paired with permanent unlocks. For instance, the mission could be "Kill a Master Stonemason in the Heart room.", and the reward for that would be a positive gameplay totem “Witness”, which reduces Health and Sanity of any human witnessing your Heart to 1. Unlocks for the curated missions could be cards, rooms, story, totems and more.

  2. Generic missions: These will be less specific and will activate when you've completed all the curated missions (and will deactivate again if there would be an update of the game containing more curated missions.). They are paired with in-run rewards.
    For instance, the mission could be "Raise Tension to max for 5 humans in 1 night.", and the reward for that would be "Next night all humans spawning skip their first turn.".

Missions that are not completed will carry to new nights/runs.

Story

Going through reviews and feedback, this seemed like an area that a lot of players found they needed more, so, there will be more!

Story unlocks will be linked to the Curated mission system, for instance the first time you drive a human insane in the same room as the Witch, you'll get her backstory as a reward.

A few other things

Card shop

We'll be introducing a card shop where you could buy cards in exchange for Essence, during a random "?" event night.

Quality of Life

Including for example:

  • A popup that warns you of Pathfinders that just entered your haunted domain.

  • New card frame for upgraded cards.

  • Room cards will be able to be played on the portrait of a human, and then they'll play out on the room that that human is in.

Content

There will be a ton of new content including cards, rooms, totems, story and even card deck skins.

A sneak peek of one of the new items: The Lunatic and the Inverted Room.
What O what could they do 👀:

What are your thoughts on these incoming updates to Deck of Haunts? We'd love to hear some feedback!

A big thank you for playing, all your feedback and reviews ❤️

May your domains be forever haunted 👻

More from Deck of Haunts

Other announcements

All events
Deck of HauntsGame update4 Sep 2026V1.41C: Small fixes and balances.(Did you know, you can now rotate your camera by holding the mousewheel 👀👻) Changes · Updated the custom scenario “Influencer Purgatory” to be balanced for the updated systems and added “Pavolia Reine”. · Only apply the pause when focus is lost on consoles. Fixed Bugs · Fixed traps don’t trigger when the spill mechanic causes a Human to move to a different room. In case you missed the big upd…Game update2 Sep 2026V1.41B: Spill no longer counts insane humans and bugfixes.Changes · Spill no longer counts insane Humans. For example: a room with 4 tiles and 4 insane Humans will no longer be skipped automatically. · Grey out and disable controller selection for text size and auto scroll speed spin boxes when the Auto Scroll checkbox is not checked. Fixed Bugs · Fixed the mission UI shows incorrectly when starting a Creative Deck run. · Fixed undoing a build action…Major update1 Sep 2026V1.41: Massive human navigation and room building update!Tons of talking to players in the Steam Discussions & Discord, talking and testing internally with the team, we now have a massive update for all you haunters! With this new approach to the navigation system, bigger rooms will cause humans to spend more turns inside them, making room size a much more important strategic choice. It should also address one of the last major pain points we’ve seen…