Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Team Fortress 2 ClassifiedEventsTeam Fortress 2 Classified Releases January 30th, 2026
Community

Team Fortress 2 Classified Releases January 30th, 2026

Team Fortress 2 Classified · published 6 Dec 2025, 23:32 UTC

All eventsPlayers around this dateRead on Steam

Hello! Welcome to the first Team Fortress 2 Classified blog post.

As most of you pieced together quickly, Valve requested a few months ago that we rename our mod, because the name Team Fortress 2 Classic was too similar to their Team Fortress Classic. We had hoped that we could throw up a quick teaser on our Steam store page while we chose a name and did some restructuring, but the whole process has taken longer than expected. I'll be explaining the full story of what's happened over the past few months, and why we have decided to push the release date of the mod to January 30th, 2026.When we submitted our demo for Steam Next Fest, the review process was held up on IP rights. This was expected, and it had already happened to our main app, so we contacted Valve to get it cleared up. Upon doing so, we were met with the request to rename our mod. We've learned that various other mods have recently used the word 'classic' in ways that unintentionally made them look like official Valve products, and as a result, Valve had a new policy put in place back in September. Despite allowing it previously, Valve's policy on mods having demos has also since changed, meaning we couldn't have launched our demo regardless.Since we could not launch a demo, we instead focused our time on ensuring that a rebrand was done properly. Actually deciding on a new name was surprisingly difficult. For one, it quickly became apparent that few options actually embodied what we set out to do better than 'classic' had. Despite disagreements over what 'classic' means, it has historically been a great way for us to set a standard for our mod's design, and has allowed us to maintain coherency between eras of development. Additionally, we needed to make sure that it could not mistaken for a new mod, including keeping the acronym (if possible).When we first "announced" our rebrand, Classified was not seriously considered as a name. Many other names were proposed and pitted against each other (some of which you can spot in the teaser video). As we pitched more, Classified began to indisputably win out. Not only is it remarkably similar in terms of phonetics, but it also serves as a double entendre, with 'classify' both evoking "to make something classic" and its literal definition, leaning us further into the spy film theming that early TF2 had carried. Classified documents, beige folders, and a slightly more serious tone: it all just fit what we were going for. Most importantly, it just passed the vibe check.It took a while to get approved. Gray areas in the name policy meant we were unsure if Classified was allowed. During conversations with Valve, we were unable to get a name confirmed outside of submitting a game build for Steamworks review. Those reviews can take up to several weeks each time, and we could not fully commit to creating new promotional material until a name was confirmed. This meant that the rebrand process took a few months, which has changed our release plans.Despite us moving as fast as we can to reach the previous vague 2025 release date, we're simply not able to meet it. There's a few reasons for this. The first is that we want a few more weeks of polishing and extensive testing. The second and more important reason is that Steamworks review is a factor that we cannot control. Communication can be slow and inconsistent, and we need padding in our timeline to ensure there are no last minute delays. We want this game to be out as much as you do, but we only have one chance to make a first impression, and we need to do it right. Besides, it wouldn't be an authentic TF2 experience without a bit of Valve time.Thank you for being patient, and see you on January 30th, 2026,~ Nito & the Team Fortress 2 Classified team

More from Team Fortress 2 Classified

Other announcements

All events
Team Fortress 2 ClassiGame update2 Sep 2026TF2 Classified 3.1.2 Update ReleasedAn update to Team Fortress 2 Classified has been released. The update will be applied automatically when you restart Team Fortress 2 Classified. The major changes include: General Changes · Removed Classic-Vision; see you next year! · Added new, dynamically-textured building gibs in a similar vein to player gibs · Added a "Sentry Tracer bucket system" where up to 45 tracers can spawn once a sec…Team Fortress 2 ClassiGame update27 Aug 2026TF2 Classified 3.1.1 Update ReleasedAn update to Team Fortress 2 Classified has been released. The update will be applied automatically when you restart Team Fortress 2 Classified. The major changes include: General Changes · Added French language support · Added togglecond ConCommand to toggle a condition on yourself or another player · Added support for changing the transparency of the crosshair · Players no longer are able to…Major update24 Aug 2026Team Fortress 30th Anniversary Update ReleasedOn August 24, 1996, a team-deathmatch mod called Team Fortress was released in downloadable form to— Oh, sorry, we repeat ourselves. More importantly, on August 24, 2026, which is right now, Version 3.1.0 and the Team Fortress 30th event are live! That means it begins right now! Circle back to the update page , which we've hit with an expansion pack (little gamer-geek reference for you) of patc…