Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Moonlighter 2: The Endless Vault›Events›Patch 1 – Big pass on stuttering, Steam Deck and balance!
In-game event

Patch 1 – Big pass on stuttering, Steam Deck and balance!

Moonlighter 2: The Endless Vault · published 28 Nov 2025, 13:02 UTC · build 20964933

All eventsPlayers around this dateRead on Steam

Fellow merchants!

We’ve just dropped another patch for Moonlighter 2: The Endless Vault. This one features a big broom swing at stuttering, more polished boss fights, an even better time playing on Steam Deck... and more!

But before that, we're incredibly grateful. Your support for Moonlighter 2 has been invaluable, especially after the last hotfix. Thanks to that, Moonlighter 2 has climbed from around 71% to 85% positive reviews in just a week. And it’s still going up!

We’re not settling, though. Let’s dive into the patch notes!

Patch Notes

Performance, Stuttering & Steam Deck

  • Big pass on stuttering. We’ve cleaned up a lot of unused or unnecessary data throughout the game. You should now see way less stuttering, and in many cases, virtually none at all.

  • Controls, performance, and menus are more Deck-friendly now, ie, Settings and Difficulty selection screen being easier to read and navigate.

  • Default Steam Deck graphics settings now use FSR3 – Quality instead of Balanced, for a sharper, more stable look right from the start.

Bosses & Balance

The Herald

We’ve seen a lot of feedback saying this fight felt too slow and frustrating because of the long invulnerability windows. We’ve reworked the shield loop so you have more to do during the fight and more chances to push phases:

  • His evil blob grenades now appear more often, giving you more opportunities to break his shields.

  • Thus, Herald now has 6 shields instead of 3.

  • He always starts each phase with all 6 shields active.

  • If during a phase you break all 6 shields but don’t manage to push him into the next phase during his vulnerability window, then when he becomes vulnerable again, he’ll only have 3 shields.

Thalaam

  • Improved the backpack snap to the bells you throw to break his shield, so it feels more reliable.

  • Added a shield bar so you can clearly see how much protection he has left.

Monte

  • Added a shield bar here as well, to better show how the fight is progressing.

  • Fixed Monte’s interphase cinematic, which was clunky due to a missing animation.

Dungeons, Controls & Feel

  • After dying, choosing Retry Dungeon on the results screen now requires you to hold the button. This should stop accidental retries when you meant to head back home.

  • We’ve tightened up the roll so it feels more responsive. Some animations were effectively locking you for about 0.5 seconds, which felt bad, especially when dodging The Herald’s waves. That delay has been reduced, so your inputs feel snappier.

  • Both gadgets and main weapons now prioritize snapping to enemies over hazards. This was very noticeable in Houtu with the spike flowers during miniboss encounters. Once a spike flower is consumed, snap should no longer “stick” to it.

Shop, Vendors & Relics

  • You can still carry relics from the shop into dungeons, but they now lose all quality when you do it. A warning has been added, so this isn’t a surprise.

  • There’s now a notification that clearly tells you that the shop can’t be opened at night, so it’s more obvious when the doors are shut.

  • You can now see the vouchers you own while buying cosmetics from Mrs. Scratch, making it easier to plan your shopping spree.

  • In Codex Relics, Perfect Price stamps are now hidden on relics you haven’t discovered yet.

  • Opening the relic panel from the codex now correctly selects the first entry.

Misc.

  • The current build is now shown on the title screen, so you can easily check that you’re up to date.

Community Bug Fixes

These all came from your reports on Steam and Discord. Thank you!

  • Fixed an issue where the controller's left stick didn’t match the actual movement direction.

  • Fixed a blocker where Medic Taalik could leave the room and trap your progress.

  • Fixed 4RT-TR4P being able to damage you while you were tased.

  • Fixed V3NUS sometimes becoming invulnerable because of a collider issue.

  • Fixed Foam Combo perks not working as intended.

  • Fixed Sliver’s perk “First Class Adventurer” not functioning.

  • Fixed Sliver’s perk “Double Chest on the next 3 rooms” not triggering.

  • Fixed a UI/UX issue where trying to remap keybinds related to panels could result in losing input.

Thanks, merchants!

Thank you again for diving into Moonlighter 2 from the very beginning and helping us improve so quickly. As always, we’ll be reading every review, every thread, and every bug report to see where the game can get even better. And based on your input, we’re already putting together a roadmap that we’ll be able to share with you very soon.

Until then, keep stocking our shelves with feedback!

– The Moonlighter 2 team

More from Moonlighter 2: The Endless Vault

Other announcements

All events
Game update10 Sep 20261.0 version - Hotfix 1Fellow merchants! First of all, we want to say a huge thank you for supporting Moonlighter 2 and its 1.0 release. Since launch, we’ve been spending a lot of time with you: reading your reviews, going through your reports, and following your posts and conversations across Discord , Reddit , and the Steam Discussions. Your feedback has been incredibly valuable in helping us understand where the 1…News2 Sep 2026Moonlighter 2: The Endless Vault is Available Now!Hello Merchants, Here we are! After months of Early Access, countless expeditions, thousands of shops opened, relics collected, dungeons conquered, and an enormous amount of feedback from our community, Moonlighter 2: The Endless Vault is officially out of Early Access on PC, and console versions are available now! This is a huge milestone for all of us. Throughout Early Access, we’ve been list…Community31 Aug 2026Developer Update #8 - Release Timezone Map & Gamescom 2026Hi everyone! We’re currently getting ready for the release of Moonlighter 2: The Endless Vault 1.0 , and it’s getting closer and closer! While we’re putting the final touches on the game, we’ve also made our way to Cologne for Gamescom 2026 . We wanted to take a little break to share a few photos from the event and give you a glimpse of our stand here at Gamescom. We’ve had the chance to meet s…