All Aboard! The Train Defense Express Demo · published · build 19507986
Apple App Store (iOS 14+) | Google Play (Android 7+)
I have a limited number of free promo codes for the new mobile versions to give away!
If you'd like a code, send a request through our official contact form and let me know if you prefer iOS or Android.
Codes will be given out on a first-come, first-served basis until they are all gone. Limit one per person. This offer is void where prohibited by law.
(Note: Please make sure you enter the correct e-mail address! At least one person has entered an invalid e-mail address.)
Anyway...
This patch presents a new All-In screen, a UI overhaul (mostly for the benefit of mobile), and a new challenging difficulty mode! Let's get into it.
All-In, which unlocks at level 6, was originally intended as a bit of a chance game, where it had a chance to succeed or fail to upgrade your carriage. It eventually ended up as a simple way to mass-upgrade carriages. The interface for All-In is changing to be in line with this new way of thinking:
The UI had to change a lot to accommodate mobile, but I also wanted to make better use of the screen space anyway. One of my favorite changes is how the information displays in the top-right of the side bar during gameplay -- it now uses simple icons instead of tiny text. If you prefer the old display, though, you can click on it to toggle it.
The new "Impossible" difficulty is a special challenge mode. Unlike other difficulties, you will find it impossible to play for dozens to hundreds of hours, and that's because gold-generating train carriages are banished from the start. The challenge here is to see how long you can last, and your best time will be displayed on the game setup screen.
Impossible mode unlocks after defeating any Super Boss on the now second hardest difficulty. I wouldn't even bother attempting it until you have everything else unlocked!

Saw Blade has a few changes to it. First, I'm reducing the tick rate (how often damage applies when hitting the same target) from 0.33 to 0.44, and slightly reducing the size and damage scaling. That's because this carriage performs incredibly well for a Rare (blue) carriage and takes down bosses very easily for a long time. I think it's still one of the best options for doing that, but now it's slightly less good.
In addition, the saw blades become a bit more transparent at high levels so it's not impossible to see the screen.

Goo Launcher is another carriage that does vey well for its rarity level, so the damage and area scaling was reduced very slightly.

Flamethrower has been buffed with higher damage scaling.
Thank you so much for your continued support of the game! If you have any questions or concerns, you can contact us at our support page.