Administrators,
📅 Sintopia launches into Early Access September 4th!
What is Sintopia?
Sintopia is a Hell management meets God game!
🌏 Wreak havoc in the Overworld🔥 Manage a Hellish empire💰 Build. Punish. Profit.Streamline suffering, automate agony and build the most profitable underworld this side of Limbo. Keep that torment flowing; you're Hell's administrator, after all.
Release Date Trailer
Watch a silly civilisation of chickpea people damn themselves by committing a host of sins 😈
Watch on YouTube
Play the new demo!
A new, updated demo with our latest build is live, as part of Steam Next Fest, composing a host of changes!
https://store.steampowered.com/app/2213700/Sintopia/
Demo Changelog - Not Exhaustive
New Spell: Magmine. A throwable fireball that explodes on contact and spreads fire on the ground. If it does not hit a structure or a character, it becomes a landmine instead.Key bindings: keyboard shortcuts are now listed in the game settings and can be rebound.Fear and Motivation props rework: the props don’t cumulate anymore, requiring higher tier-props usage to reach maximum effect. Fear / Motivation technologies in the Liber Administratum have been merged so it’s less expensive to acquire them all.A lot of new map objectives, both main and secondary. Also new map modifiers.New UI panel: information panel in the orbital view, which contains various stats (playtime, average sin, etc.) as well as a summary of Boons / Modifiers selected in Challenge Mode.Some Quality of Life changes, including:
- Magic Resistance visual feedback.
- Dedicated alerts for Raids (Guacas, Demon spawns).
- All Specialist Punishment buildings are now tier 1 unlocks in the Liber Administratum (5 Hearos).
- Force Push is now more powerful the longer the drawn line is.
- Added a “any deviant” status rule in the Dispatcher.
- Saints apparition is now occurring on resurrection, instead of randomly.
- Permanent highlight on interactive objects (Bells, Logs, Boats, etc.).
- Bulldozer Tools now appear on hover instead of right click.
- Warning icon when a Waiting Line is not connected to a road.
- Humus won’t be afraid of dead hostiles anymore.
- Added a bias in the selection of the first Ruler to make sure they have enough HP.
- Added settings (camera shake, screen-edge panning, gameplay popups).
- A broad balancing pass, including making enemy number scale with difficulty, Demons spawning raids as soon as they land in their crater, etc.
Feedback
We'll be keeping a close eye on the Steam Discussions here. Alternatively, you can join your fellow Administrators in our official Discord server!
