
Hi all, got another update for you, this one is primarily focused on improvements to recruiting, a few UI enhancements, and some key bug fixes. See the full list of changes below:
New Features & Improvements
- Added international recruits from a number of recruit-producing countries.
- Introduced base-level support for custom recruit hometown generation logic. (See locationWeights json in the LeagueData folder.)
- Each recruiting class will now have a handful of elite players who are notably better than the rest.
- Added a map to make sorting recruits by hometown easier.
- When a player commits, their numerical ratings will now be shown instead of letter grades.
- Added a new stats panel in the dropdown for transfer players on the recruiting page.
- Clicking on a team's recruiting class ranking entry now shows their recruiting class.
- Added a new filtering feature that allows selecting all uncommitted recruits at once, rather than filtering by a specific commit status.
- Clicking on the names of top players and teams in the season preview page now takes you to their respective pages.
Bug Fixes & Tweaks
- Fixed conference tournament results being recorded incorrectly in team history or coach experience records (most cases resolved, unable to fully replicate).
- Players' lineup changes now save when switching to the gameplan screen.
- Fixed missing apostrophes around coach comments in team streak article.
- Fixed an issue where the main recruiting page was not creating a navigation stack entry.
- Resolved a rare bug where the game could get stuck while calculating awards if a player didn’t meet the minimum criteria.
- Fixed occasional null returns when searching for transfer players.
- Resolved a bug that was, on rare occasions, causing the game to freeze while calculating all-conference teams.
- Blocked shots will now correctly appear as misses on the shot chart.
- Adjusted recruit/player generation to make classes less deep and potential ratings less random.
- Improved recruit filtering speeds.
- Tweaked CPU recruiting logic to make AI teams more aggressively pursue underrecruited prospects and value potential more.
- High-level recruits now won’t commit early to teams that don’t meet their prestige requirements, making it harder to poach underrecruited top players.
- Adjusted player development to weigh coach/assistant ratings more heavily.
- You can now click on player names on the players leaving page and on the recruiting page (only for transfer players) to open their player overview.
- Fixed a bug with playing time interest that was incorrectly causing most players to receive low grades.
- Reduced the number of players who declare for the draft each year only to go undrafted.