Major update

WorldShare is Live

Cloudheim · published · build 22898682

The WorldShare update is out now, our most requested feature from players!

This update is our biggest step toward 1.0 yet, with balance and progression changes that make stats, loot, and gear matter more.

If you’ve been waiting to jump in, here’s what this update means:

  • Share your world and let friends play even when you’re offline

  • Builds are stronger and more meaningful (stats, scaling changes)

  • Combat is faster, clearer, and more impactful

  • Enemy, boss, and world updates

WorldShare

You can now share your world with friends, allowing them to jump in and play with your progress, gear, and homestead. 

When players join your world, you’ll be able to invite them to share your save. Decide you want to log off, but they want to play? They can automatically open your save and keep going. 

You can share saves with up to 15 people, and we’re very curious what happens when that many players start jumping in and out of the same world. It’s time to hand your save to your friends and hope they don’t ruin it.

Stronger Builds

Accessories now level up through duplicates, adding even more progression to your loadout. Primary stats now grant secondary bonuses, increasing the impact of every stat point. An Armor slot has been added, and Max Hearts has been increased, expanding your build options.

Refined Combat

Plunge attacks are faster and deal more consistent damage. New enchants, including Rejuvenating Bolts and Blaze of Glory, add additional build variety while improved damage calculations across weapons and skills so upgrades scale more reliably. Large projectile interactions have been adjusted to prevent unintended multi-hit damage.

System Improvements

Enemies can now drop heart pickups for team healing. Player stats, tooltips, and overall UI clarity have been expanded. Performance improvements have been made on Odin Shell. This update also includes new cosmetics for Bjorn and two updated boss models! 

Community Changes 💬

A lot of this update comes directly from your feedback! 

Tutorial signs can now be removed after being read, reducing clutter as you progress. Grobb Shieldbearers have been reworked for more consistent behavior (and also to not be annoying), and several combat bugs, instant death cases, and some frustrating puzzle interactions have been fixed.

Jump in, try WorldShare with your crew, and let us know how it feels - we’re actively watching feedback and iterating quickly.

Please note: Expeditions arrive later this week, bringing repeatable challenges and new rewards to chase!

The Full Patch Notes 

Note: 💬 indicates a change inspired by community feedback. If you’ve got an idea, let us know, it might end up in the game!

What’s New

  • 💬 WorldShare Beta 

    • You can now share your worlds with your friends!

    • Invite up to 15 other players to share your world save, and become a host of up to 10 saves 

    • Invited players will be able to open the world save and continue playing when you aren’t online

    • In this first version, you will only be able to enable WorldShare when creating a new World. Our plan is to let you convert existing worlds to WorldShare saves as soon as we make sure things are stable, stay tuned for a future update

    • Existing saves can now be WorldShares!

  • 💬 You can now “remove” tutorial signs after reading them for the first time (outside Cloudheim’s tutorial)

  • New cosmetic styles for Bjorn - Duke, Protagonist, Isekai, and Hero

  • Major update to the skylines of the islands

  • Many enemy types have relocated to islands and environments where they are more comfortable

  • 💬 Significant improvements to counterplay with the Grobb Shieldbearer and Smallshot enemies

  • New models for two bosses: Divine God-King Braul and King Graaah


Combat Improvements and Bug fixes

  • Added “Rejuvenating Bolts” enchant that upgrades Thunder Spear, healing the caster for ¼ heart every time it pulses on an attached enemy

  • Added “Blaze of Glory” enchant that upgrades Pile Driver, ending the ability with an area effect burst that burns enemies and launches them into the air

  • Added Beacon of Thunder sword available in Myrkstorm near Fan of Daggers

  • 💬 Grobb Shieldbearer Improvements

    • Made shieldbearer blocking impulses more consistent. Shield blocked impulses will now play the blocked impulse effect when blocked

    • Reduced turnspeed from 215 to 80 degrees

    • Fixed several issues around the Grobb taking damage when the shield was meant to absorb it

    • Shield health reduced from 55% of Grobb total health to 25%

    • Made launching enemies into the shield do significantly more damage. Heavier enemies knocked into a shield will yield more damage. Enemies hit hard into shields will also do more damage to the shield

    • Fixed a bug where we were still listening for shield collision after its shield is broken

  • Solo players no longer automatically get power level scaling until level 100

    • This makes gear and skill upgrades have a much higher impact, because the scaling was replacing the need to build your character and use better weapons

    • This change does not affect level 100+ because there are still missing mechanics to make sure you can grow at higher levels

    • This does not affect coop yet

  • 💬 Weapon Shrines updated so that the text matches what the weapons do

    • Weapon innate enchants adjusted to have better upgrades and more consistent across different classes

    • Shrines now only list the added enchants on the weapons, not innate properties of those weapon classes

  • Increased the speed of Plunge Attacks by 30%

  • 💬 Fixed several cases where you could die instantly by using specific combinations of skills in the right locations, such as plunging from a high height in a toxic dungeon while outside of a cleansing sphere

  • 💬 Projectiles can now have an internal cooldown on how often they can hit an enemy. This heavily impacts using large projectiles against large enemies, which could repeatedly hit the enemy (4-8 times) and cause immense damage. This meant very large enemies like the Golden Hollow were easily defeated with large projectiles from bows and tomes

  • Increased Tome wave projectile armor damage 40%

  • Decreased Tome wave projectile health damage 15%

  • New water logged Tome VFX

  • 💬 Enemies can now drop heart pickups that heal your team - hearts cannot be picked up if everyone is full health

  • Minor but broad balance changes to enemy stats

  • 💬 Reduced the rate and accuracy of lightning strikes across all difficulties

  • Improved Thunder Spear damage attribution and physics object interactions

  • Improved weapon and skill damage calculations so they work better with different buffs

  • Increased the height of Wind Wave projectiles so it's a bit easier to hit with them, particularly using a bow on a gamepad

  • Fixed aerial damage calculation interaction between character attack level and height bonus, making downward aerial attacks more reliable

    • This greatly increases plunge damage at high level, but reduces ground pound damage in some high elevation scenarios

    • Increased Ground Pound base damage by 20%

  • Quarry Guardian improvements

    • Fixed a bug causing the Quarry Guardian’s damage indicators to be improperly scaled

    • Fixed a bug causing the Quarry Guardian’s damage indicators to appear on safe areas of the arena

    • Fixed a bug causing the Quarry Guardian to die early unexpectedly

  • 💬 Smallshot improvements

    • Fixed a bug causing Smallshot to scale damage improperly, killing the player instantly in some instances

    • Smallshot’s laser beam tracking now stops slightly earlier (giving you more time to avoid being hit)

    • Smallshot’s laser beam attack now has a shorter hitbox that better matches the visuals, so you don’t take damage when you thought you were safe

Progression Improvements and Bug fixes

  • Accessories now increase stats as they level from acquiring duplicates

  • Increased Max Hearts by 20

  • Added Armor slot to loadout

    • Armor will be added to the loot pool shortly 

    • Armor is not visible on your character

  • New “Dwarven Pickaxe” base upgrade

    • Increases ore drop rate from rocks

    • Starting ore rate greatly reduced

    • Rocks now always drop some stardust

    • Maximum level 6

  • New “Fruit of Regrowth base” upgrade

    • Increases herb drop rate from rocks

    • Starting herb rate greatly reduced

    • Plants now always drop some gold

    • Maximum level 6

  • New “Gibbit, Beacon of Power” base upgrade

    • Increases skill damage by 5% per level

    • Maximum level 25

  • 💬 New “Proof of Absurdity” base upgrade. You shouldn’t buy it

  • 💬 Added “Mana Regeneration Crystal” base upgrade

    • Unlocks at homestead level 3 and shop level 8

    • Drastically increases mana regeneration rates while on Odin Shell

  • Primary Stats now have secondary stat bonuses, up to a maximum of 100 points of the primary stat

    • Magic increases Skill Damage and Max Mana

    • Speed increases Weapon Damage and Critical Hit Chance

    • Strength increases Impulse Strength (which influences Impulse Damage) and Critical Hit Damage Level

    • Vigor increases Mana Regen and Health

  • Megingjörð max level increased by 10

  • Harvesting now gives a small amount of XP

  • Defeated enemies now show XP in world

  • Reduced the XP penalty for defeating enemies below you from 12.5% to 10% per level

  • Increased the XP bonus for defeating enemies above you from 12.5% to 15% per level

  • Changed how Cosmetic Trust is earned so it is more consistent across play styles and different modes

  • Critical Hit Chance above 100% can now stack additional levels of crit, multiplying the effect of Critical Hit Damage Level (maximum 5x)

  • 💬 Added some of the Fishing for Tomes event results to normal fishing

  • Improved fishing interaction with combat

  • Equinox event world eggs are now available when offering golden fruit to Odin Shell

User Interface Improvements and Bug fixes

  • Equipment Loadout slots now show icons specific to the slot type when empty

  • Moved the Class Trait slot from Gear to Accessories

  • Each major island now has a unique loading screen 

  • 💬 Fixed Breaker level 52 Incinerating Beam not showing the rarity upgrade banner

  • 💬 Gnasher now shows his level on his sign

  • 💬 Numerous UI fixes to Chinese localization

  • Experimental Polish Translation

  • 💬 Fixed an issue in how the system language was presented in the settings screen, which could have been misconstrued as additional languages being supported when they aren’t

  • 💬 Fixed several dialog typos from NPCs on Odin Shell

  • 💬 Fixed some text during the tutorial that wasn’t being translated

  • Improved the styling on the Call to Action button

  • Added support for levels to optionally have map data that shows up when the map is opened, even if they aren’t part of the main world map

  • El Gato Altar, Sword God description updated to indicate it increases accessory max level in addition to weapon max level

  • Jump Pads and Luring Jump Pads now show up in the Ranger skill tab instead of the Shared skill tab

  • Blessed Gnasher Fruit now shows up in the Shared accessory tab

  • Added more player stats

  • Added and updated tooltips and help tips to stats

  • Moved some operations to the action bar at the bottom of the screen

  • Added display of the world name in the escape menu

  • Reworked the crew list

Audio Improvements and Bug fixes

  • Baseball bat impacts improved

  • Digging up treasure re-designed

  • Lava sound design improved

  • Succulent Tuna and Frying Pan combat!

  • Squishy Ham emote sound design

  • Enemy healers aura sound design improvements

  • Firebomb spray sound design

  • More LFE work (mostly under the hood, fixes settings sliders)

  • Wisps better sound design

  • More Combat mixing, overall combat should be a bit more impactful sounding

  • Barrel explosions fuse timing fixed, and explosion re-mixing.

  • Spinning Blades ability sound design

  • Tome ability/weapon sound design

  • Bridge slams redesigned (tutorial bridges)

  • Slight increase to default music levels (new users)

  • Castle Doors improved

  • Seedling Spin improved

Other Improvements and Bug fixes

  • 💬 Fixed a bug where some physics objects like barrels would be prioritized over important objects like Power Orbs, making puzzles frustrating

  • Improved CPU performance on Odin Shell

  • Modified the visuals on secret chests to improve understandability and added an inspection tip

  • Fixed a Build Menu bug causing UI issues when canceling a purchase

  • Fixed a bug that prevented players from lassoing Timid Icebulbs and Pillars with certain lassoes

  • 💬 Fixed a bug with some more building previews having collision, including the weapons vendor

  • 💬 Fixed a duping skill point exploit

  • Bubbles thrown by Water Grobbs now refresh jumps when bounced on

  • Buried treasure now refunds a lasso charge when pulled

  • A small usability pass on fishing spots to (hopefully) improve overall experience (more are in progress)

  • Moved snap locations on stone fencing decorations to make placement less frustrating

  • Fixed a bug preventing poison from spawning on the ground in a room in the Lawless Strand

  • Stability Improvements

  • 💬 Fixed an issue where fire VFX could get stuck on

  • Fixed several visual bugs, inaccurate wall collisions, and floating objects in the homestead

  • Fixed wall planter decor having much larger collisions than intended

  • Fixed a bug preventing a boss from spawning at the base of the Forge Watchtower

  • Fixed several floating assets in Frostvaldr

  • Fixed grass materials being multicolored in some rooms in Frognir’s Flame swamp dungeon

  • Fixed a bug causing torches to be incredibly bright when lit by the player

  • Fixed some floating assets across Arcadia

  • Added physical reputation boards to Dustlanger, Greenvor, and Frostvaldr

Jump in, share your world, and let us know what breaks (and what you love).

Thank you for being part of Cloudheim.

— Noodle Cat Games

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